All files / src/store/features/project projectActions.ts

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import { createAsyncThunk, createAction } from "@reduxjs/toolkit";
import {
  EntitiesState,
  ProjectEntitiesData,
} from "shared/lib/entities/entitiesTypes";
import type { RootState } from "store/storeTypes";
import { SettingsState } from "store/features/settings/settingsState";
import { MetadataState } from "store/features/metadata/metadataState";
import { denormalizeEntities } from "shared/lib/entities/entitiesHelpers";
import API from "renderer/lib/api";
import { Asset, AssetType } from "shared/lib/helpers/assets";
import type { LoadProjectResult } from "lib/project/loadProjectData";
import { ProjectResources } from "shared/lib/resources/types";
import { compressProjectResources } from "shared/lib/resources/compression";
import { buildCompressedProjectResourcesPatch } from "shared/lib/resources/patch";
 
let saving = false;
 
export type ProjectData = ProjectEntitiesData & {
  name: string;
  author: string;
  notes: string;
  _version: string;
  _release: string;
  settings: SettingsState;
};
 
const saveSteps = [
  "saving",
  "normalizing",
  "compressing",
  "checksums",
  "patching",
  "writing",
  "complete",
] as const;
 
export type SaveStep = (typeof saveSteps)[number];
 
export const denormalizeProject = (project: {
  entities: EntitiesState;
  settings: SettingsState;
  metadata: MetadataState;
}): ProjectResources => {
  const entitiesData = denormalizeEntities(project.entities);
  return {
    ...entitiesData,
    settings: {
      _resourceType: "settings",
      ...project.settings,
    },
    metadata: {
      _resourceType: "project",
      ...project.metadata,
    },
  };
};
 
const openProject = createAction<string>("project/openProject");
const closeProject = createAction<void>("project/closeProject");
 
const setSaveStep = createAction<SaveStep>("project/setSaveStep");
const setSaveWriteProgress = createAction<{ completed: number; total: number }>(
  "project/setSaveWriteProgress",
);
 
const loadProject = createAsyncThunk<
  LoadProjectResult & { path: string },
  string
>("project/loadProject", async (path) => {
  const data = await API.project.loadProject();
  return {
    ...data,
    path,
  };
});
 
/**************************************************************************
 * UI
 */
 
const loadUI = createAction("project/loadUI");
const reloadAssets = createAction("project/reloadAssets");
 
/**************************************************************************
 * Asset Files
 */
 
const addFileToProject = createAction<string>("project/addFile");
 
const removeAsset = createAsyncThunk<
  {
    assetType: AssetType;
    asset: Asset;
  },
  {
    assetType: AssetType;
    asset: Asset;
  }
>("project/removeAsset", async ({ assetType, asset }) => {
  Iif (!(await API.project.removeAsset(assetType, asset))) {
    throw new Error("Didn't remove asset");
  }
  return {
    assetType,
    asset,
  };
});
 
const renameAsset = createAsyncThunk<
  {
    assetType: AssetType;
    asset: Asset;
    newFilename: string;
  },
  {
    assetType: AssetType;
    asset: Asset;
    newFilename: string;
  }
>("project/renameAsset", async ({ assetType, asset, newFilename }) => {
  Iif (!(await API.project.renameAsset(assetType, asset, newFilename))) {
    throw new Error("Didn't rename asset");
  }
  return {
    assetType,
    asset,
    newFilename,
  };
});
 
const renameBackgroundAsset = createAction<{
  backgroundId: string;
  newFilename: string;
}>("project/renameBackgroundAsset");
const removeBackgroundAsset = createAction<{ backgroundId: string }>(
  "project/removeBackgroundAsset",
);
 
const renameTilesetAsset = createAction<{
  tilesetId: string;
  newFilename: string;
}>("project/renameTilesetAsset");
const removeTilesetAsset = createAction<{ tilesetId: string }>(
  "project/removeTilesetAsset",
);
 
const renameSpriteAsset = createAction<{
  spriteSheetId: string;
  newFilename: string;
}>("project/renameSpriteAsset");
const removeSpriteAsset = createAction<{ spriteSheetId: string }>(
  "project/removeSpriteAsset",
);
 
const renameMusicAsset = createAction<{ musicId: string; newFilename: string }>(
  "project/renameMusicAsset",
);
const removeMusicAsset = createAction<{ musicId: string }>(
  "project/removeMusicAsset",
);
 
const renameSoundAsset = createAction<{ soundId: string; newFilename: string }>(
  "project/renameSoundAsset",
);
const removeSoundAsset = createAction<{ soundId: string }>(
  "project/removeSoundAsset",
);
 
/**************************************************************************
 * Save
 */
 
const saveProject = createAsyncThunk<void>(
  "project/saveProject",
  async (_, thunkApi) => {
    const state = thunkApi.getState() as RootState;
 
    Iif (!state.document.loaded) {
      throw new Error("Cannot save project that has not finished loading");
    }
    Iif (saving) {
      throw new Error("Cannot save project while already saving");
    }
 
    saving = true;
 
    try {
      thunkApi.dispatch(setSaveStep("normalizing"));
 
      const normalizedProject = denormalizeProject(state.project.present);
 
      thunkApi.dispatch(setSaveStep("compressing"));
 
      const data = compressProjectResources({
        ...normalizedProject,
        settings: {
          ...normalizedProject.settings,
          zoom: state.editor.zoom,
          worldScrollX: state.editor.worldScrollX,
          worldScrollY: state.editor.worldScrollY,
          navigatorSplitSizes: state.editor.navigatorSplitSizesManuallyEdited
            ? state.editor.navigatorSplitSizes
            : normalizedProject.settings.navigatorSplitSizes,
        },
      });
 
      // Save
      thunkApi.dispatch(setSaveStep("checksums"));
      const resourceChecksums = await API.project.getResourceChecksums();
 
      thunkApi.dispatch(setSaveStep("patching"));
      const patch = buildCompressedProjectResourcesPatch(
        data,
        resourceChecksums,
      );
 
      thunkApi.dispatch(setSaveStep("writing"));
      await API.project.saveProject(patch);
 
      thunkApi.dispatch(setSaveStep("complete"));
    } catch (e) {
      console.error(e);
      saving = false;
      throw e;
    }
 
    saving = false;
  },
);
 
const projectActions = {
  openProject,
  closeProject,
  loadProject,
  loadUI,
  addFileToProject,
  reloadAssets,
  saveProject,
  setSaveStep,
  setSaveWriteProgress,
  renameAsset,
  renameBackgroundAsset,
  renameTilesetAsset,
  renameSpriteAsset,
  renameMusicAsset,
  renameSoundAsset,
  removeAsset,
  removeBackgroundAsset,
  removeTilesetAsset,
  removeSpriteAsset,
  removeMusicAsset,
  removeSoundAsset,
};
 
export default projectActions;