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import l10n from "shared/lib/lang/l10n";
import { DMG_PALETTE } from "consts";
import { RootState } from "store/storeTypes";
import { paletteName } from "shared/lib/entities/entitiesHelpers";
import keyBy from "lodash/keyBy";
import type { Palette } from "shared/lib/resources/types";
import {
actorsAdapter,
triggersAdapter,
scenesAdapter,
actorPrefabsAdapter,
triggerPrefabsAdapter,
scriptEventsAdapter,
backgroundsAdapter,
spriteSheetsAdapter,
metaspritesAdapter,
metaspriteTilesAdapter,
spriteAnimationsAdapter,
spriteStatesAdapter,
palettesAdapter,
customEventsAdapter,
musicAdapter,
soundsAdapter,
fontsAdapter,
avatarsAdapter,
emotesAdapter,
tilesetsAdapter,
variablesAdapter,
constantsAdapter,
notesAdapter,
engineFieldValuesAdapter,
} from "store/features/entities/adapters";
export const actorSelectors = actorsAdapter.getSelectors(
(state: RootState) => state.project.present.entities.actors,
);
export const triggerSelectors = triggersAdapter.getSelectors(
(state: RootState) => state.project.present.entities.triggers,
);
export const sceneSelectors = scenesAdapter.getSelectors(
(state: RootState) => state.project.present.entities.scenes,
);
export const noteSelectors = notesAdapter.getSelectors(
(state: RootState) => state.project.present.entities.notes,
);
export const actorPrefabSelectors = actorPrefabsAdapter.getSelectors(
(state: RootState) => state.project.present.entities.actorPrefabs,
);
export const triggerPrefabSelectors = triggerPrefabsAdapter.getSelectors(
(state: RootState) => state.project.present.entities.triggerPrefabs,
);
export const scriptEventSelectors = scriptEventsAdapter.getSelectors(
(state: RootState) => state.project.present.entities.scriptEvents,
);
export const spriteSheetSelectors = spriteSheetsAdapter.getSelectors(
(state: RootState) => state.project.present.entities.spriteSheets,
);
export const metaspriteSelectors = metaspritesAdapter.getSelectors(
(state: RootState) => state.project.present.entities.metasprites,
);
export const metaspriteTileSelectors = metaspriteTilesAdapter.getSelectors(
(state: RootState) => state.project.present.entities.metaspriteTiles,
);
export const spriteAnimationSelectors = spriteAnimationsAdapter.getSelectors(
(state: RootState) => state.project.present.entities.spriteAnimations,
);
export const spriteStateSelectors = spriteStatesAdapter.getSelectors(
(state: RootState) => state.project.present.entities.spriteStates,
);
export const backgroundSelectors = backgroundsAdapter.getSelectors(
(state: RootState) => state.project.present.entities.backgrounds,
);
export const paletteSelectors = palettesAdapter.getSelectors(
(state: RootState) => state.project.present.entities.palettes,
);
export const customEventSelectors = customEventsAdapter.getSelectors(
(state: RootState) => state.project.present.entities.customEvents,
);
export const musicSelectors = musicAdapter.getSelectors(
(state: RootState) => state.project.present.entities.music,
);
export const soundSelectors = soundsAdapter.getSelectors(
(state: RootState) => state.project.present.entities.sounds,
);
export const fontSelectors = fontsAdapter.getSelectors(
(state: RootState) => state.project.present.entities.fonts,
);
export const avatarSelectors = avatarsAdapter.getSelectors(
(state: RootState) => state.project.present.entities.avatars,
);
export const emoteSelectors = emotesAdapter.getSelectors(
(state: RootState) => state.project.present.entities.emotes,
);
export const tilesetSelectors = tilesetsAdapter.getSelectors(
(state: RootState) => state.project.present.entities.tilesets,
);
export const variableSelectors = variablesAdapter.getSelectors(
(state: RootState) => state.project.present.entities.variables,
);
export const constantSelectors = constantsAdapter.getSelectors(
(state: RootState) => state.project.present.entities.constants,
);
export const engineFieldValueSelectors = engineFieldValuesAdapter.getSelectors(
(state: RootState) => state.project.present.entities.engineFieldValues,
);
export const getLocalisedPalettes = createSelector(
[paletteSelectors.selectAll],
(palettes) =>
palettes.map((palette, index) => ({
...palette,
name: paletteName(palette, index),
})),
);
export const getLocalisedPalettesLookup = createSelector(
[getLocalisedPalettes],
(palettes) => keyBy(palettes, "id"),
);
export const getLocalisedPaletteById = createSelector(
[paletteSelectors.selectById, paletteSelectors.selectIds],
(palette, ids) =>
palette && {
...palette,
name: paletteName(palette, ids.indexOf(palette.id)),
},
);
export const getLocalisedDMGPalette = () =>
({
...DMG_PALETTE,
name: l10n("FIELD_PALETTE_DEFAULT_DMG"),
}) as Palette;
export const getMaxWorldRight = createSelector(
[sceneSelectors.selectAll, noteSelectors.selectAll],
(scenes, notes) => {
const maxSceneRight = scenes.reduce((memo, scene) => {
const right = scene.x + scene.width * 8;
return right > memo ? right : memo;
}, 0);
const maxNoteRight = notes.reduce((memo, note) => {
const right = note.x + note.width * 8;
return right > memo ? right : memo;
}, 0);
return Math.max(maxSceneRight, maxNoteRight);
},
);
export const getMaxWorldBottom = createSelector(
[sceneSelectors.selectAll, noteSelectors.selectAll],
(scenes, notes) => {
const maxSceneBottom = scenes.reduce((memo, scene) => {
const bottom = scene.y + scene.height * 8;
return bottom > memo ? bottom : memo;
}, 0);
const maxNoteBottom = notes.reduce((memo, note) => {
const bottom = note.y + note.height * 8;
return bottom > memo ? bottom : memo;
}, 0);
return Math.max(maxSceneBottom, maxNoteBottom);
},
);
export const getSceneActorIds = (state: RootState, { id }: { id: string }) =>
sceneSelectors.selectById(state, id)?.actors;
export const selectGlobalVariablesAll = createSelector(
[variableSelectors.selectAll],
(variables) => {
return variables.filter((variable) => !variable.id.includes("__L"));
},
);
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