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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 | 6x 6x 6x 6x 6x 6x 6x 3x 6x 6x 6x 6x 3x 6x 6x 3x 6x 6x 6x 6x 6x 6x 4x 6x 5x 6x 11x 6x 6x 6x 6x 6x 6x 4x 6x 11x 6x 4x 6x 6x 6x 6x 6x 6x 6x 6x | import { createSelector } from "@reduxjs/toolkit";
import l10n from "shared/lib/lang/l10n";
import { DMG_PALETTE } from "consts";
import { RootState } from "store/storeTypes";
import { paletteName } from "shared/lib/entities/entitiesHelpers";
import keyBy from "lodash/keyBy";
import type { Palette } from "shared/lib/resources/types";
import {
actorsAdapter,
triggersAdapter,
scenesAdapter,
actorPrefabsAdapter,
triggerPrefabsAdapter,
scriptEventsAdapter,
backgroundsAdapter,
spriteSheetsAdapter,
metaspritesAdapter,
metaspriteTilesAdapter,
spriteAnimationsAdapter,
spriteStatesAdapter,
palettesAdapter,
customEventsAdapter,
musicAdapter,
soundsAdapter,
fontsAdapter,
avatarsAdapter,
emotesAdapter,
tilesetsAdapter,
variablesAdapter,
constantsAdapter,
notesAdapter,
engineFieldValuesAdapter,
} from "store/features/entities/adapters";
export const actorSelectors = actorsAdapter.getSelectors(
(state: RootState) => state.project.present.entities.actors,
);
export const triggerSelectors = triggersAdapter.getSelectors(
(state: RootState) => state.project.present.entities.triggers,
);
export const sceneSelectors = scenesAdapter.getSelectors(
(state: RootState) => state.project.present.entities.scenes,
);
export const noteSelectors = notesAdapter.getSelectors(
(state: RootState) => state.project.present.entities.notes,
);
export const actorPrefabSelectors = actorPrefabsAdapter.getSelectors(
(state: RootState) => state.project.present.entities.actorPrefabs,
);
export const triggerPrefabSelectors = triggerPrefabsAdapter.getSelectors(
(state: RootState) => state.project.present.entities.triggerPrefabs,
);
export const scriptEventSelectors = scriptEventsAdapter.getSelectors(
(state: RootState) => state.project.present.entities.scriptEvents,
);
export const spriteSheetSelectors = spriteSheetsAdapter.getSelectors(
(state: RootState) => state.project.present.entities.spriteSheets,
);
export const metaspriteSelectors = metaspritesAdapter.getSelectors(
(state: RootState) => state.project.present.entities.metasprites,
);
export const metaspriteTileSelectors = metaspriteTilesAdapter.getSelectors(
(state: RootState) => state.project.present.entities.metaspriteTiles,
);
export const spriteAnimationSelectors = spriteAnimationsAdapter.getSelectors(
(state: RootState) => state.project.present.entities.spriteAnimations,
);
export const spriteStateSelectors = spriteStatesAdapter.getSelectors(
(state: RootState) => state.project.present.entities.spriteStates,
);
export const backgroundSelectors = backgroundsAdapter.getSelectors(
(state: RootState) => state.project.present.entities.backgrounds,
);
export const paletteSelectors = palettesAdapter.getSelectors(
(state: RootState) => state.project.present.entities.palettes,
);
export const customEventSelectors = customEventsAdapter.getSelectors(
(state: RootState) => state.project.present.entities.customEvents,
);
export const musicSelectors = musicAdapter.getSelectors(
(state: RootState) => state.project.present.entities.music,
);
export const soundSelectors = soundsAdapter.getSelectors(
(state: RootState) => state.project.present.entities.sounds,
);
export const fontSelectors = fontsAdapter.getSelectors(
(state: RootState) => state.project.present.entities.fonts,
);
export const avatarSelectors = avatarsAdapter.getSelectors(
(state: RootState) => state.project.present.entities.avatars,
);
export const emoteSelectors = emotesAdapter.getSelectors(
(state: RootState) => state.project.present.entities.emotes,
);
export const tilesetSelectors = tilesetsAdapter.getSelectors(
(state: RootState) => state.project.present.entities.tilesets,
);
export const variableSelectors = variablesAdapter.getSelectors(
(state: RootState) => state.project.present.entities.variables,
);
export const constantSelectors = constantsAdapter.getSelectors(
(state: RootState) => state.project.present.entities.constants,
);
export const engineFieldValueSelectors = engineFieldValuesAdapter.getSelectors(
(state: RootState) => state.project.present.entities.engineFieldValues,
);
export const getLocalisedPalettes = createSelector(
[paletteSelectors.selectAll],
(palettes) =>
palettes.map((palette, index) => ({
...palette,
name: paletteName(palette, index),
})),
);
export const getLocalisedPalettesLookup = createSelector(
[getLocalisedPalettes],
(palettes) => keyBy(palettes, "id"),
);
export const getLocalisedPaletteById = createSelector(
[paletteSelectors.selectById, paletteSelectors.selectIds],
(palette, ids) =>
palette && {
...palette,
name: paletteName(palette, ids.indexOf(palette.id)),
},
);
export const getLocalisedDMGPalette = () =>
({
...DMG_PALETTE,
name: l10n("FIELD_PALETTE_DEFAULT_DMG"),
}) as Palette;
export const getMaxWorldRight = createSelector(
[sceneSelectors.selectAll, noteSelectors.selectAll],
(scenes, notes) => {
const maxSceneRight = scenes.reduce((memo, scene) => {
const right = scene.x + scene.width * 8;
return right > memo ? right : memo;
}, 0);
const maxNoteRight = notes.reduce((memo, note) => {
const right = note.x + note.width * 8;
return right > memo ? right : memo;
}, 0);
return Math.max(maxSceneRight, maxNoteRight);
},
);
export const getMaxWorldBottom = createSelector(
[sceneSelectors.selectAll, noteSelectors.selectAll],
(scenes, notes) => {
const maxSceneBottom = scenes.reduce((memo, scene) => {
const bottom = scene.y + scene.height * 8;
return bottom > memo ? bottom : memo;
}, 0);
const maxNoteBottom = notes.reduce((memo, note) => {
const bottom = note.y + note.height * 8;
return bottom > memo ? bottom : memo;
}, 0);
return Math.max(maxSceneBottom, maxNoteBottom);
},
);
export const getSceneActorIds = (state: RootState, { id }: { id: string }) =>
sceneSelectors.selectById(state, id)?.actors;
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