All files / src/store/features/entities entitiesSelectors.ts

70.93% Statements 61/86
0% Branches 0/14
55.26% Functions 21/38
70.73% Lines 58/82

Press n or j to go to the next uncovered block, b, p or k for the previous block.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 18088x 88x 88x   88x 88x   88x                                                     88x 15x   88x 11x   88x 28x   88x     88x 26x   88x 21x   88x 48x   88x 4x   88x 3x   88x 3x   88x 3x   88x 3x   88x 13x   88x 21x   88x 78x   88x 15x   88x     88x     88x     88x     88x 12x   88x 61x   88x 17x   88x       88x                 88x         88x                 88x 6x         88x                                 88x                                 88x     88x     2x      
import { createSelector } from "@reduxjs/toolkit";
import l10n from "shared/lib/lang/l10n";
import { DMG_PALETTE } from "consts";
import { RootState } from "store/storeTypes";
import { paletteName } from "shared/lib/entities/entitiesHelpers";
import keyBy from "lodash/keyBy";
import type { Palette } from "shared/lib/resources/types";
import {
  actorsAdapter,
  triggersAdapter,
  scenesAdapter,
  actorPrefabsAdapter,
  triggerPrefabsAdapter,
  scriptEventsAdapter,
  backgroundsAdapter,
  spriteSheetsAdapter,
  metaspritesAdapter,
  metaspriteTilesAdapter,
  spriteAnimationsAdapter,
  spriteStatesAdapter,
  palettesAdapter,
  customEventsAdapter,
  musicAdapter,
  soundsAdapter,
  fontsAdapter,
  avatarsAdapter,
  emotesAdapter,
  tilesetsAdapter,
  variablesAdapter,
  constantsAdapter,
  notesAdapter,
  engineFieldValuesAdapter,
} from "store/features/entities/adapters";
 
export const actorSelectors = actorsAdapter.getSelectors(
  (state: RootState) => state.project.present.entities.actors,
);
export const triggerSelectors = triggersAdapter.getSelectors(
  (state: RootState) => state.project.present.entities.triggers,
);
export const sceneSelectors = scenesAdapter.getSelectors(
  (state: RootState) => state.project.present.entities.scenes,
);
export const noteSelectors = notesAdapter.getSelectors(
  (state: RootState) => state.project.present.entities.notes,
);
export const actorPrefabSelectors = actorPrefabsAdapter.getSelectors(
  (state: RootState) => state.project.present.entities.actorPrefabs,
);
export const triggerPrefabSelectors = triggerPrefabsAdapter.getSelectors(
  (state: RootState) => state.project.present.entities.triggerPrefabs,
);
export const scriptEventSelectors = scriptEventsAdapter.getSelectors(
  (state: RootState) => state.project.present.entities.scriptEvents,
);
export const spriteSheetSelectors = spriteSheetsAdapter.getSelectors(
  (state: RootState) => state.project.present.entities.spriteSheets,
);
export const metaspriteSelectors = metaspritesAdapter.getSelectors(
  (state: RootState) => state.project.present.entities.metasprites,
);
export const metaspriteTileSelectors = metaspriteTilesAdapter.getSelectors(
  (state: RootState) => state.project.present.entities.metaspriteTiles,
);
export const spriteAnimationSelectors = spriteAnimationsAdapter.getSelectors(
  (state: RootState) => state.project.present.entities.spriteAnimations,
);
export const spriteStateSelectors = spriteStatesAdapter.getSelectors(
  (state: RootState) => state.project.present.entities.spriteStates,
);
export const backgroundSelectors = backgroundsAdapter.getSelectors(
  (state: RootState) => state.project.present.entities.backgrounds,
);
export const paletteSelectors = palettesAdapter.getSelectors(
  (state: RootState) => state.project.present.entities.palettes,
);
export const customEventSelectors = customEventsAdapter.getSelectors(
  (state: RootState) => state.project.present.entities.customEvents,
);
export const musicSelectors = musicAdapter.getSelectors(
  (state: RootState) => state.project.present.entities.music,
);
export const soundSelectors = soundsAdapter.getSelectors(
  (state: RootState) => state.project.present.entities.sounds,
);
export const fontSelectors = fontsAdapter.getSelectors(
  (state: RootState) => state.project.present.entities.fonts,
);
export const avatarSelectors = avatarsAdapter.getSelectors(
  (state: RootState) => state.project.present.entities.avatars,
);
export const emoteSelectors = emotesAdapter.getSelectors(
  (state: RootState) => state.project.present.entities.emotes,
);
export const tilesetSelectors = tilesetsAdapter.getSelectors(
  (state: RootState) => state.project.present.entities.tilesets,
);
export const variableSelectors = variablesAdapter.getSelectors(
  (state: RootState) => state.project.present.entities.variables,
);
export const constantSelectors = constantsAdapter.getSelectors(
  (state: RootState) => state.project.present.entities.constants,
);
export const engineFieldValueSelectors = engineFieldValuesAdapter.getSelectors(
  (state: RootState) => state.project.present.entities.engineFieldValues,
);
 
export const getLocalisedPalettes = createSelector(
  [paletteSelectors.selectAll],
  (palettes) =>
    palettes.map((palette, index) => ({
      ...palette,
      name: paletteName(palette, index),
    })),
);
 
export const getLocalisedPalettesLookup = createSelector(
  [getLocalisedPalettes],
  (palettes) => keyBy(palettes, "id"),
);
 
export const getLocalisedPaletteById = createSelector(
  [paletteSelectors.selectById, paletteSelectors.selectIds],
  (palette, ids) =>
    palette && {
      ...palette,
      name: paletteName(palette, ids.indexOf(palette.id)),
    },
);
 
export const getLocalisedDMGPalette = () =>
  ({
    ...DMG_PALETTE,
    name: l10n("FIELD_PALETTE_DEFAULT_DMG"),
  }) as Palette;
 
export const getMaxWorldRight = createSelector(
  [sceneSelectors.selectAll, noteSelectors.selectAll],
  (scenes, notes) => {
    const maxSceneRight = scenes.reduce((memo, scene) => {
      const right = scene.x + scene.width * 8;
      return right > memo ? right : memo;
    }, 0);
 
    const maxNoteRight = notes.reduce((memo, note) => {
      const right = note.x + note.width * 8;
      return right > memo ? right : memo;
    }, 0);
 
    return Math.max(maxSceneRight, maxNoteRight);
  },
);
 
export const getMaxWorldBottom = createSelector(
  [sceneSelectors.selectAll, noteSelectors.selectAll],
  (scenes, notes) => {
    const maxSceneBottom = scenes.reduce((memo, scene) => {
      const bottom = scene.y + scene.height * 8;
      return bottom > memo ? bottom : memo;
    }, 0);
 
    const maxNoteBottom = notes.reduce((memo, note) => {
      const bottom = note.y + note.height * 8;
      return bottom > memo ? bottom : memo;
    }, 0);
 
    return Math.max(maxSceneBottom, maxNoteBottom);
  },
);
 
export const getSceneActorIds = (state: RootState, { id }: { id: string }) =>
  sceneSelectors.selectById(state, id)?.actors;
 
export const selectGlobalVariablesAll = createSelector(
  [variableSelectors.selectAll],
  (variables) => {
    return variables.filter((variable) => !variable.id.includes("__L"));
  },
);