Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | 22x 22x 22x 22x 22x 1x 1x 1x 22x 22x | import { createSlice, PayloadAction } from "@reduxjs/toolkit"; import keyBy from "lodash/keyBy"; import { CollisionTileDef } from "shared/lib/resources/types"; import projectActions from "store/features/project/projectActions"; export type EngineFieldType = "number" | "slider" | "checkbox" | "select"; export type EngineFieldCType = "UBYTE" | "UWORD" | "BYTE" | "WORD" | "define"; export type EngineFieldSchema = { key: string; sceneType?: string; label: string; group: string; type: EngineFieldType; cType: EngineFieldCType; defaultValue: number | string | boolean | undefined; min?: number; max?: number; options?: [number, string][]; file?: string; }; export type SceneTypeSchema = { key: string; label: string; files?: string[]; collisionTiles?: CollisionTileDef[]; }; export interface EngineState { loaded: boolean; fields: EngineFieldSchema[]; lookup: Record<string, EngineFieldSchema>; sceneTypes: SceneTypeSchema[]; } export const initialState: EngineState = { loaded: false, fields: [], lookup: {}, sceneTypes: [], }; const engineSlice = createSlice({ name: "engine", initialState, reducers: { setEngineFields: (state, action: PayloadAction<EngineFieldSchema[]>) => { state.fields = action.payload; state.lookup = keyBy(action.payload, "key"); }, setScenetypes: (state, action: PayloadAction<SceneTypeSchema[]>) => { state.sceneTypes = action.payload; }, }, extraReducers: (builder) => builder .addCase(projectActions.loadProject.pending, (state, _action) => { state.loaded = false; }) .addCase(projectActions.loadProject.fulfilled, (state, action) => { state.fields = action.payload.engineFields; state.lookup = keyBy(action.payload.engineFields, "key"); state.sceneTypes = action.payload.sceneTypes; state.loaded = true; }), }); export const { actions, reducer } = engineSlice; export default reducer; |