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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 | 26x 26x 26x 26x 26x 1x 1x 26x 1x 26x 1x 1x 1x 1x 1x 1x 26x 26x | import { createSlice, PayloadAction } from "@reduxjs/toolkit";
import type { EngineSchema } from "lib/project/loadEngineSchema";
import keyBy from "lodash/keyBy";
import { Condition } from "shared/lib/conditionsFilter";
import {
CollisionExtraFlag,
CollisionTileDef,
} from "shared/lib/resources/types";
import projectActions from "store/features/project/projectActions";
export type EngineFieldType =
| "number"
| "slider"
| "checkbox"
| "select"
| "label"
| "togglebuttons"
| "mask"
| "animationstate";
export type EngineFieldCType = "UBYTE" | "UWORD" | "BYTE" | "WORD" | "define";
type EngineFieldUnitsType =
| "px"
| "subpx"
| "subpxVel"
| "subpxAcc"
| "subpxVelPrecise" // Extra precision - take top 8-bits as per frame movement
| "subpxAccPrecise";
export type EngineFieldSchema = {
key: string;
sceneType?: string;
label: string;
description?: string;
group: string;
type: EngineFieldType;
cType: EngineFieldCType;
defaultValue: number | string | boolean | undefined;
min?: number;
max?: number;
options?: [number, string][];
file?: string;
conditions?: Condition[];
editUnits?: EngineFieldUnitsType;
isHeading?: boolean;
indent?: number;
runtimeOnly?: boolean;
};
export type ExtraActorCollisionFlagDef = {
key: string;
label: string;
description?: string;
setFlag: CollisionExtraFlag;
clearFlags?: CollisionExtraFlag[];
};
export type SceneTypeSchema = {
key: string;
label: string;
files?: string[];
collisionTiles?: CollisionTileDef[];
extraActorCollisionFlags?: ExtraActorCollisionFlagDef[];
};
export interface EngineState {
loaded: boolean;
fields: EngineFieldSchema[];
lookup: Record<string, EngineFieldSchema>;
sceneTypes: SceneTypeSchema[];
consts: Record<string, number>;
defaultEngineFieldId: string;
}
export const initialState: EngineState = {
loaded: false,
fields: [],
lookup: {},
sceneTypes: [],
consts: {},
defaultEngineFieldId: "",
};
const getDefaultEngineFieldId = (fields: EngineFieldSchema[]) => {
const field = fields.find((f) => f.cType !== "define");
return field ? field.key : "";
};
const sortSceneTypes = (sceneTypes: SceneTypeSchema[]) => {
return [...sceneTypes].sort((a, b) => {
return a.label.localeCompare(b.label);
});
};
const engineSlice = createSlice({
name: "engine",
initialState,
reducers: {
setEngineSchema: (state, action: PayloadAction<EngineSchema>) => {
state.fields = action.payload.fields;
state.lookup = keyBy(action.payload.fields, "key");
state.sceneTypes = sortSceneTypes(action.payload.sceneTypes);
state.consts = action.payload.consts;
state.defaultEngineFieldId = getDefaultEngineFieldId(
action.payload.fields,
);
},
},
extraReducers: (builder) =>
builder
.addCase(projectActions.loadProject.pending, (state, _action) => {
state.loaded = false;
})
.addCase(projectActions.loadProject.fulfilled, (state, action) => {
state.fields = action.payload.engineSchema.fields;
state.lookup = keyBy(action.payload.engineSchema.fields, "key");
state.sceneTypes = sortSceneTypes(
action.payload.engineSchema.sceneTypes,
);
state.consts = action.payload.engineSchema.consts;
state.defaultEngineFieldId = getDefaultEngineFieldId(
action.payload.engineSchema.fields,
);
state.loaded = true;
}),
});
export const { actions } = engineSlice;
export default engineSlice.reducer;
|