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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 | 24x 24x 24x 24x 24x 1x 1x 24x 1x 1x 1x 1x 1x 1x 24x 24x | import { createSlice, PayloadAction } from "@reduxjs/toolkit"; import type { EngineSchema } from "lib/project/loadEngineSchema"; import keyBy from "lodash/keyBy"; import { BaseCondition } from "shared/lib/conditionsFilter"; import { CollisionExtraFlag, CollisionTileDef, } from "shared/lib/resources/types"; import projectActions from "store/features/project/projectActions"; export type EngineFieldType = | "number" | "slider" | "checkbox" | "select" | "label" | "togglebuttons" | "mask" | "animationstate"; export type EngineFieldCType = "UBYTE" | "UWORD" | "BYTE" | "WORD" | "define"; export type EngineFieldUnitsType = | "px" | "subpx" | "subpxVel" | "subpxAcc" | "subpxVelPrecise" // Extra precision - take top 8-bits as per frame movement | "subpxAccPrecise"; export type EngineFieldSchema = { key: string; sceneType?: string; label: string; description?: string; group: string; type: EngineFieldType; cType: EngineFieldCType; defaultValue: number | string | boolean | undefined; min?: number; max?: number; options?: [number, string][]; file?: string; conditions?: BaseCondition[]; editUnits?: EngineFieldUnitsType; isHeading?: boolean; indent?: number; runtimeOnly?: boolean; }; export type ExtraActorCollisionFlagDef = { key: string; label: string; description?: string; setFlag: CollisionExtraFlag; clearFlags?: CollisionExtraFlag[]; }; export type SceneTypeSchema = { key: string; label: string; files?: string[]; collisionTiles?: CollisionTileDef[]; extraActorCollisionFlags?: ExtraActorCollisionFlagDef[]; }; export interface EngineState { loaded: boolean; fields: EngineFieldSchema[]; lookup: Record<string, EngineFieldSchema>; sceneTypes: SceneTypeSchema[]; consts: Record<string, number>; defaultEngineFieldId: string; } export const initialState: EngineState = { loaded: false, fields: [], lookup: {}, sceneTypes: [], consts: {}, defaultEngineFieldId: "", }; const getDefaultEngineFieldId = (fields: EngineFieldSchema[]) => { const field = fields.find((f) => f.cType !== "define"); return field ? field.key : ""; }; const engineSlice = createSlice({ name: "engine", initialState, reducers: { setEngineSchema: (state, action: PayloadAction<EngineSchema>) => { state.fields = action.payload.fields; state.lookup = keyBy(action.payload.fields, "key"); state.sceneTypes = action.payload.sceneTypes; state.consts = action.payload.consts; state.defaultEngineFieldId = getDefaultEngineFieldId( action.payload.fields, ); }, }, extraReducers: (builder) => builder .addCase(projectActions.loadProject.pending, (state, _action) => { state.loaded = false; }) .addCase(projectActions.loadProject.fulfilled, (state, action) => { state.fields = action.payload.engineSchema.fields; state.lookup = keyBy(action.payload.engineSchema.fields, "key"); state.sceneTypes = action.payload.engineSchema.sceneTypes; state.consts = action.payload.engineSchema.consts; state.defaultEngineFieldId = getDefaultEngineFieldId( action.payload.engineSchema.fields, ); state.loaded = true; }), }); export const { actions, reducer } = engineSlice; export default reducer; |