All files / src/shared/lib/resources paths.ts

100% Statements 51/51
50% Branches 2/4
100% Functions 17/17
100% Lines 41/41

Press n or j to go to the next uncovered block, b, p or k for the previous block.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143                    33x 33x       33x   33x 20x               33x 4x     33x 4x     33x                                   33x 1x         33x     3x           33x 3x   33x       4x           33x 33x 2x 2x   33x       4x           33x 33x 2x 2x   33x     1x 1x 1x 1x             33x 2x           33x 2x           33x 2x           33x     2x          
import {
  ActorPrefabResource,
  ActorResource,
  CompressedSceneResourceWithChildren,
  PaletteResource,
  Resource,
  ScriptResource,
  TriggerPrefabResource,
  TriggerResource,
} from "shared/lib/resources/types";
import Path from "path";
import { stripInvalidPathCharacters } from "shared/lib/helpers/stripInvalidFilenameCharacters";
 
type Entity = { id: string; name: string };
 
export const projectResourcesFolder = "project";
 
const entityToFilePath = (entity: Entity, fallbackName: string): string => {
  return (
    `${stripInvalidPathCharacters(entity.name || "")
      .toLocaleLowerCase()
      .replace(/\\/g, "/")
      .replace(/\s+/g, "_")}` || fallbackName
  );
};
 
const actorToFileName = (actor: Entity): string => {
  return entityToFilePath(actor, "actor").replace(/[/\\]/g, "_");
};
 
const triggerToFileName = (trigger: Entity): string => {
  return entityToFilePath(trigger, "trigger").replace(/[/\\]/g, "_");
};
 
const resourceTypeFolderLookup = {
  background: "backgrounds",
  sprite: "sprites",
  tileset: "tilesets",
  emote: "emotes",
  avatar: "avatars",
  music: "music",
  sound: "sounds",
  font: "fonts",
  palette: "palettes",
  script: "scripts",
  scene: "scenes",
  actor: "actors",
  trigger: "triggers",
  actorPrefab: "prefabs/actors",
  triggerPrefab: "prefabs/triggers",
};
 
export const getResourceAssetPath = (resource: Resource): string =>
  Path.join(
    resourceTypeFolderLookup[resource._resourceType],
    `${entityToFilePath(resource, "asset")}.gbsres`
  );
 
export const getSceneFolderPath = (
  scene: CompressedSceneResourceWithChildren
): string =>
  Path.join(
    projectResourcesFolder,
    resourceTypeFolderLookup[scene._resourceType],
    `${entityToFilePath(scene, "scene")}`
  );
 
export const getSceneResourcePath = (sceneFolder: string): string =>
  Path.join(sceneFolder, `scene.gbsres`);
 
export const getActorResourcePath = (
  sceneFolder: string,
  actor: ActorResource
): string =>
  Path.join(
    sceneFolder,
    resourceTypeFolderLookup[actor._resourceType],
    `${actorToFileName(actor)}.gbsres`
  );
 
export const curryActorResourcePath =
  (sceneFolder: string) =>
  (actor: ActorResource): string =>
    getActorResourcePath(sceneFolder, actor);
 
export const getTriggerResourcePath = (
  sceneFolder: string,
  trigger: TriggerResource
): string =>
  Path.join(
    sceneFolder,
    resourceTypeFolderLookup[trigger._resourceType],
    `${triggerToFileName(trigger)}.gbsres`
  );
 
export const curryTriggerResourcePath =
  (sceneFolder: string) =>
  (actor: TriggerResource): string =>
    getTriggerResourcePath(sceneFolder, actor);
 
export const getSceneResourcePaths = (
  scene: CompressedSceneResourceWithChildren
): string[] => {
  const sceneFolder = getSceneFolderPath(scene);
  const getActorPath = curryActorResourcePath(sceneFolder);
  const getTriggerPath = curryTriggerResourcePath(sceneFolder);
  return [
    getSceneResourcePath(sceneFolder),
    scene.actors.map(getActorPath),
    scene.triggers.map(getTriggerPath),
  ].flat();
};
 
export const getPaletteResourcePath = (palette: PaletteResource) =>
  Path.join(
    projectResourcesFolder,
    resourceTypeFolderLookup[palette._resourceType],
    `${entityToFilePath(palette, "palette")}.gbsres`
  );
 
export const getScriptResourcePath = (script: ScriptResource) =>
  Path.join(
    projectResourcesFolder,
    resourceTypeFolderLookup[script._resourceType],
    `${entityToFilePath(script, "script")}.gbsres`
  );
 
export const getActorPrefabResourcePath = (actorPrefab: ActorPrefabResource) =>
  Path.join(
    projectResourcesFolder,
    resourceTypeFolderLookup[actorPrefab._resourceType],
    `${entityToFilePath(actorPrefab, "actor")}.gbsres`
  );
 
export const getTriggerPrefabResourcePath = (
  triggerPrefab: TriggerPrefabResource
) =>
  Path.join(
    projectResourcesFolder,
    resourceTypeFolderLookup[triggerPrefab._resourceType],
    `${entityToFilePath(triggerPrefab, "trigger")}.gbsres`
  );