All files / src/shared/lib/resources paths.ts

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import {
  ActorPrefabResource,
  ActorResource,
  CompressedSceneResourceWithChildren,
  NoteResource,
  PaletteResource,
  Resource,
  ScriptResource,
  TriggerPrefabResource,
  TriggerResource,
} from "shared/lib/resources/types";
import Path from "path";
import { stripInvalidPathCharacters } from "shared/lib/helpers/stripInvalidFilenameCharacters";
 
type Entity = { id: string; name: string };
 
export const projectResourcesFolder = "project";
 
const entityToFilePath = (entity: Entity, fallbackName: string): string => {
  const path = `${stripInvalidPathCharacters(entity.name || "")
    .toLocaleLowerCase()
    .replace(/\\/g, "/")
    .replace(/\s+/g, "_")}`;
  Iif (path.endsWith("/")) {
    return `${path}${fallbackName}`;
  }
  return path || fallbackName;
};
 
const actorToFileName = (actor: Entity): string => {
  return entityToFilePath(actor, "actor").replace(/[/\\]/g, "_");
};
 
const triggerToFileName = (trigger: Entity): string => {
  return entityToFilePath(trigger, "trigger").replace(/[/\\]/g, "_");
};
 
const resourceTypeFolderLookup = {
  background: "backgrounds",
  sprite: "sprites",
  tileset: "tilesets",
  emote: "emotes",
  avatar: "avatars",
  music: "music",
  sound: "sounds",
  font: "fonts",
  palette: "palettes",
  script: "scripts",
  scene: "scenes",
  note: "notes",
  actor: "actors",
  trigger: "triggers",
  actorPrefab: "prefabs/actors",
  triggerPrefab: "prefabs/triggers",
};
 
export const getResourceAssetPath = (resource: Resource): string =>
  Path.join(
    resourceTypeFolderLookup[resource._resourceType],
    `${entityToFilePath(resource, "asset")}.gbsres`,
  );
 
export const getSceneFolderPath = (
  scene: CompressedSceneResourceWithChildren,
): string =>
  Path.join(
    projectResourcesFolder,
    resourceTypeFolderLookup[scene._resourceType],
    `${entityToFilePath(scene, "scene")}`,
  );
 
export const getSceneResourcePath = (sceneFolder: string): string =>
  Path.join(sceneFolder, `scene.gbsres`);
 
export const getNoteFolderPath = (note: NoteResource): string =>
  Path.join(
    projectResourcesFolder,
    resourceTypeFolderLookup[note._resourceType],
    `${entityToFilePath(note, "note")}`,
  );
 
export const getNoteResourcePath = (noteFolder: string): string =>
  Path.join(noteFolder, `note.gbsres`);
 
export const getActorResourcePath = (
  sceneFolder: string,
  actor: ActorResource,
): string =>
  Path.join(
    sceneFolder,
    resourceTypeFolderLookup[actor._resourceType],
    `${actorToFileName(actor)}.gbsres`,
  );
 
export const curryActorResourcePath =
  (sceneFolder: string) =>
  (actor: ActorResource): string =>
    getActorResourcePath(sceneFolder, actor);
 
export const getTriggerResourcePath = (
  sceneFolder: string,
  trigger: TriggerResource,
): string =>
  Path.join(
    sceneFolder,
    resourceTypeFolderLookup[trigger._resourceType],
    `${triggerToFileName(trigger)}.gbsres`,
  );
 
export const curryTriggerResourcePath =
  (sceneFolder: string) =>
  (actor: TriggerResource): string =>
    getTriggerResourcePath(sceneFolder, actor);
 
export const getSceneResourcePaths = (
  scene: CompressedSceneResourceWithChildren,
): string[] => {
  const sceneFolder = getSceneFolderPath(scene);
  const getActorPath = curryActorResourcePath(sceneFolder);
  const getTriggerPath = curryTriggerResourcePath(sceneFolder);
  return [
    getSceneResourcePath(sceneFolder),
    scene.actors.map(getActorPath),
    scene.triggers.map(getTriggerPath),
  ].flat();
};
 
export const getPaletteResourcePath = (palette: PaletteResource) =>
  Path.join(
    projectResourcesFolder,
    resourceTypeFolderLookup[palette._resourceType],
    `${entityToFilePath(palette, "palette")}.gbsres`,
  );
 
export const getScriptResourcePath = (script: ScriptResource) =>
  Path.join(
    projectResourcesFolder,
    resourceTypeFolderLookup[script._resourceType],
    `${entityToFilePath(script, "script")}.gbsres`,
  );
 
export const getActorPrefabResourcePath = (actorPrefab: ActorPrefabResource) =>
  Path.join(
    projectResourcesFolder,
    resourceTypeFolderLookup[actorPrefab._resourceType],
    `${entityToFilePath(actorPrefab, "actor")}.gbsres`,
  );
 
export const getTriggerPrefabResourcePath = (
  triggerPrefab: TriggerPrefabResource,
) =>
  Path.join(
    projectResourcesFolder,
    resourceTypeFolderLookup[triggerPrefab._resourceType],
    `${entityToFilePath(triggerPrefab, "trigger")}.gbsres`,
  );