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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 | 33x 33x 33x 33x 20x 33x 4x 33x 4x 33x 33x 1x 33x 3x 33x 3x 33x 4x 33x 33x 2x 2x 33x 4x 33x 33x 2x 2x 33x 1x 1x 1x 1x 33x 2x 33x 2x 33x 2x 33x 2x | import { ActorPrefabResource, ActorResource, CompressedSceneResourceWithChildren, PaletteResource, Resource, ScriptResource, TriggerPrefabResource, TriggerResource, } from "shared/lib/resources/types"; import Path from "path"; import { stripInvalidPathCharacters } from "shared/lib/helpers/stripInvalidFilenameCharacters"; type Entity = { id: string; name: string }; export const projectResourcesFolder = "project"; const entityToFilePath = (entity: Entity, fallbackName: string): string => { return ( `${stripInvalidPathCharacters(entity.name || "") .toLocaleLowerCase() .replace(/\\/g, "/") .replace(/\s+/g, "_")}` || fallbackName ); }; const actorToFileName = (actor: Entity): string => { return entityToFilePath(actor, "actor").replace(/[/\\]/g, "_"); }; const triggerToFileName = (trigger: Entity): string => { return entityToFilePath(trigger, "trigger").replace(/[/\\]/g, "_"); }; const resourceTypeFolderLookup = { background: "backgrounds", sprite: "sprites", tileset: "tilesets", emote: "emotes", avatar: "avatars", music: "music", sound: "sounds", font: "fonts", palette: "palettes", script: "scripts", scene: "scenes", actor: "actors", trigger: "triggers", actorPrefab: "prefabs/actors", triggerPrefab: "prefabs/triggers", }; export const getResourceAssetPath = (resource: Resource): string => Path.join( resourceTypeFolderLookup[resource._resourceType], `${entityToFilePath(resource, "asset")}.gbsres` ); export const getSceneFolderPath = ( scene: CompressedSceneResourceWithChildren ): string => Path.join( projectResourcesFolder, resourceTypeFolderLookup[scene._resourceType], `${entityToFilePath(scene, "scene")}` ); export const getSceneResourcePath = (sceneFolder: string): string => Path.join(sceneFolder, `scene.gbsres`); export const getActorResourcePath = ( sceneFolder: string, actor: ActorResource ): string => Path.join( sceneFolder, resourceTypeFolderLookup[actor._resourceType], `${actorToFileName(actor)}.gbsres` ); export const curryActorResourcePath = (sceneFolder: string) => (actor: ActorResource): string => getActorResourcePath(sceneFolder, actor); export const getTriggerResourcePath = ( sceneFolder: string, trigger: TriggerResource ): string => Path.join( sceneFolder, resourceTypeFolderLookup[trigger._resourceType], `${triggerToFileName(trigger)}.gbsres` ); export const curryTriggerResourcePath = (sceneFolder: string) => (actor: TriggerResource): string => getTriggerResourcePath(sceneFolder, actor); export const getSceneResourcePaths = ( scene: CompressedSceneResourceWithChildren ): string[] => { const sceneFolder = getSceneFolderPath(scene); const getActorPath = curryActorResourcePath(sceneFolder); const getTriggerPath = curryTriggerResourcePath(sceneFolder); return [ getSceneResourcePath(sceneFolder), scene.actors.map(getActorPath), scene.triggers.map(getTriggerPath), ].flat(); }; export const getPaletteResourcePath = (palette: PaletteResource) => Path.join( projectResourcesFolder, resourceTypeFolderLookup[palette._resourceType], `${entityToFilePath(palette, "palette")}.gbsres` ); export const getScriptResourcePath = (script: ScriptResource) => Path.join( projectResourcesFolder, resourceTypeFolderLookup[script._resourceType], `${entityToFilePath(script, "script")}.gbsres` ); export const getActorPrefabResourcePath = (actorPrefab: ActorPrefabResource) => Path.join( projectResourcesFolder, resourceTypeFolderLookup[actorPrefab._resourceType], `${entityToFilePath(actorPrefab, "actor")}.gbsres` ); export const getTriggerPrefabResourcePath = ( triggerPrefab: TriggerPrefabResource ) => Path.join( projectResourcesFolder, resourceTypeFolderLookup[triggerPrefab._resourceType], `${entityToFilePath(triggerPrefab, "trigger")}.gbsres` ); |