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ActorPrefabResource,
ActorResource,
CompressedSceneResourceWithChildren,
NoteResource,
PaletteResource,
Resource,
ScriptResource,
TriggerPrefabResource,
TriggerResource,
} from "shared/lib/resources/types";
import Path from "path";
import { stripInvalidPathCharacters } from "shared/lib/helpers/stripInvalidFilenameCharacters";
type Entity = { id: string; name: string };
export const projectResourcesFolder = "project";
const entityToFilePath = (entity: Entity, fallbackName: string): string => {
const path = `${stripInvalidPathCharacters(entity.name || "")
.toLocaleLowerCase()
.replace(/\\/g, "/")
.replace(/\s+/g, "_")}`;
Iif (path.endsWith("/")) {
return `${path}${fallbackName}`;
}
return path || fallbackName;
};
const actorToFileName = (actor: Entity): string => {
return entityToFilePath(actor, "actor").replace(/[/\\]/g, "_");
};
const triggerToFileName = (trigger: Entity): string => {
return entityToFilePath(trigger, "trigger").replace(/[/\\]/g, "_");
};
const resourceTypeFolderLookup = {
background: "backgrounds",
sprite: "sprites",
tileset: "tilesets",
emote: "emotes",
avatar: "avatars",
music: "music",
sound: "sounds",
font: "fonts",
palette: "palettes",
script: "scripts",
scene: "scenes",
note: "notes",
actor: "actors",
trigger: "triggers",
actorPrefab: "prefabs/actors",
triggerPrefab: "prefabs/triggers",
};
export const getResourceAssetPath = (resource: Resource): string =>
Path.join(
resourceTypeFolderLookup[resource._resourceType],
`${entityToFilePath(resource, "asset")}.gbsres`,
);
export const getSceneFolderPath = (
scene: CompressedSceneResourceWithChildren,
): string =>
Path.join(
projectResourcesFolder,
resourceTypeFolderLookup[scene._resourceType],
`${entityToFilePath(scene, "scene")}`,
);
export const getSceneResourcePath = (sceneFolder: string): string =>
Path.join(sceneFolder, `scene.gbsres`);
export const getNoteFolderPath = (note: NoteResource): string =>
Path.join(
projectResourcesFolder,
resourceTypeFolderLookup[note._resourceType],
`${entityToFilePath(note, "note")}`,
);
export const getNoteResourcePath = (noteFolder: string): string =>
Path.join(noteFolder, `note.gbsres`);
export const getActorResourcePath = (
sceneFolder: string,
actor: ActorResource,
): string =>
Path.join(
sceneFolder,
resourceTypeFolderLookup[actor._resourceType],
`${actorToFileName(actor)}.gbsres`,
);
export const curryActorResourcePath =
(sceneFolder: string) =>
(actor: ActorResource): string =>
getActorResourcePath(sceneFolder, actor);
export const getTriggerResourcePath = (
sceneFolder: string,
trigger: TriggerResource,
): string =>
Path.join(
sceneFolder,
resourceTypeFolderLookup[trigger._resourceType],
`${triggerToFileName(trigger)}.gbsres`,
);
export const curryTriggerResourcePath =
(sceneFolder: string) =>
(actor: TriggerResource): string =>
getTriggerResourcePath(sceneFolder, actor);
export const getSceneResourcePaths = (
scene: CompressedSceneResourceWithChildren,
): string[] => {
const sceneFolder = getSceneFolderPath(scene);
const getActorPath = curryActorResourcePath(sceneFolder);
const getTriggerPath = curryTriggerResourcePath(sceneFolder);
return [
getSceneResourcePath(sceneFolder),
scene.actors.map(getActorPath),
scene.triggers.map(getTriggerPath),
].flat();
};
export const getPaletteResourcePath = (palette: PaletteResource) =>
Path.join(
projectResourcesFolder,
resourceTypeFolderLookup[palette._resourceType],
`${entityToFilePath(palette, "palette")}.gbsres`,
);
export const getScriptResourcePath = (script: ScriptResource) =>
Path.join(
projectResourcesFolder,
resourceTypeFolderLookup[script._resourceType],
`${entityToFilePath(script, "script")}.gbsres`,
);
export const getActorPrefabResourcePath = (actorPrefab: ActorPrefabResource) =>
Path.join(
projectResourcesFolder,
resourceTypeFolderLookup[actorPrefab._resourceType],
`${entityToFilePath(actorPrefab, "actor")}.gbsres`,
);
export const getTriggerPrefabResourcePath = (
triggerPrefab: TriggerPrefabResource,
) =>
Path.join(
projectResourcesFolder,
resourceTypeFolderLookup[triggerPrefab._resourceType],
`${entityToFilePath(triggerPrefab, "trigger")}.gbsres`,
);
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