Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 | 27x 27x 7x 7x 7x 6x 27x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 5x 5x 5x 5x 5x 5x 5x 5x 27x 28x | import { floodFill } from "ts-flood-fill"; type SetValueFn<T> = (x: number, y: number, value: T) => void; type InBoundsFn = (x: number, y: number) => boolean; const paint = <T>( x: number, y: number, size: number, value: T, setValue: SetValueFn<T>, isInBounds: InBoundsFn ) => { for (let xi = x; xi < x + size; xi++) { for (let yi = y; yi < y + size; yi++) { if (isInBounds(xi, yi)) { setValue(xi, yi, value); } } } }; const paintLine = <T>( startX: number, startY: number, endX: number, endY: number, size: number, value: T, setValue: SetValueFn<T>, isInBounds: InBoundsFn ) => { let x1 = startX; let y1 = startY; const x2 = endX; const y2 = endY; const dx = Math.abs(x2 - x1); const dy = Math.abs(y2 - y1); const sx = x1 < x2 ? 1 : -1; const sy = y1 < y2 ? 1 : -1; let err = dx - dy; paint(x1, y1, size, value, setValue, isInBounds); while (!(x1 === x2 && y1 === y2)) { const e2 = err << 1; if (e2 > -dy) { err -= dy; x1 += sx; } if (e2 < dx) { err += dx; y1 += sy; } paint(x1, y1, size, value, setValue, isInBounds); } }; const paintMagic = <T>( bgWidth: number, tileLookup: number[], x: number, y: number, value: T, setValue: SetValueFn<T>, isInBounds: InBoundsFn ) => { const tileindex = bgWidth * y + x; const targetTileID = tileLookup[tileindex]; let x1 = x; let y1 = y; tileLookup.forEach((element, index) => { Iif (element === targetTileID) { x1 = index % bgWidth; y1 = (index / bgWidth) >> 0; paint(x1, y1, 1, value, setValue, isInBounds); } }); }; export { paint, paintLine, floodFill, paintMagic }; |