All files / src/shared/lib/helpers paint.ts

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70% Branches 7/10
60% Functions 3/5
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import { floodFill } from "ts-flood-fill";
 
type SetValueFn<T> = (x: number, y: number, value: T) => void;
type InBoundsFn = (x: number, y: number) => boolean;
 
const paint = <T>(
  x: number,
  y: number,
  size: number,
  value: T,
  setValue: SetValueFn<T>,
  isInBounds: InBoundsFn
) => {
  for (let xi = x; xi < x + size; xi++) {
    for (let yi = y; yi < y + size; yi++) {
      if (isInBounds(xi, yi)) {
        setValue(xi, yi, value);
      }
    }
  }
};
 
const paintLine = <T>(
  startX: number,
  startY: number,
  endX: number,
  endY: number,
  size: number,
  value: T,
  setValue: SetValueFn<T>,
  isInBounds: InBoundsFn
) => {
  let x1 = startX;
  let y1 = startY;
  const x2 = endX;
  const y2 = endY;
 
  const dx = Math.abs(x2 - x1);
  const dy = Math.abs(y2 - y1);
  const sx = x1 < x2 ? 1 : -1;
  const sy = y1 < y2 ? 1 : -1;
  let err = dx - dy;
 
  paint(x1, y1, size, value, setValue, isInBounds);
 
  while (!(x1 === x2 && y1 === y2)) {
    const e2 = err << 1;
    if (e2 > -dy) {
      err -= dy;
      x1 += sx;
    }
    if (e2 < dx) {
      err += dx;
      y1 += sy;
    }
    paint(x1, y1, size, value, setValue, isInBounds);
  }
};
 
const paintMagic = <T>(
  bgWidth: number,
  tileLookup: number[],
  x: number,
  y: number,
  value: T,
  setValue: SetValueFn<T>,
  isInBounds: InBoundsFn
) => {
  const tileindex = bgWidth * y + x;
  const targetTileID = tileLookup[tileindex];
  let x1 = x;
  let y1 = y;
  tileLookup.forEach((element, index) => {
    Iif (element === targetTileID) {
      x1 = index % bgWidth;
      y1 = (index / bgWidth) >> 0;
      paint(x1, y1, 1, value, setValue, isInBounds);
    }
  });
};
 
export { paint, paintLine, floodFill, paintMagic };