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BuildUsageSource,
BuildUsageScript,
} from "lib/compiler/buildUsage";
import type { CompiledScriptSource } from "lib/compiler/compileData";
import {
actorName,
customEventName,
sceneName,
triggerName,
} from "shared/lib/entities/entitiesHelpers";
import l10n from "shared/lib/lang/l10n";
import type { ProjectResources } from "shared/lib/resources/types";
import {
buildAssetUsageRows,
type BuildAssetSourceType,
type BuildAssetType,
} from "./buildAssetUsage";
type NamedEntity = { id: string; name: string };
type SymbolEntity = NamedEntity & { symbol: string };
export type BuildUsageItemEntities = {
scenes: Array<SymbolEntity & { actors: string[]; triggers: string[] }>;
actors: Array<NamedEntity & { collisionGroup?: string }>;
triggers: NamedEntity[];
customEvents: NamedEntity[];
sprites: SymbolEntity[];
backgrounds: SymbolEntity[];
music: SymbolEntity[];
sounds: SymbolEntity[];
};
export type BuildUsageItemType = "script" | BuildAssetType;
type BuildUsageItemBase = {
key: string;
type: BuildUsageItemType;
name: string;
symbol: string;
sourceFile: string;
size: number;
};
export type BuildUsageScriptItem = BuildUsageItemBase & {
type: "script";
sources: CompiledScriptSource[];
sourceLabels: string[];
};
export type BuildUsageAssetItem = BuildUsageItemBase & {
type: BuildAssetType;
sourceType: BuildAssetSourceType;
};
export type BuildUsageItem = BuildUsageScriptItem | BuildUsageAssetItem;
export const buildUsageItemTypeLabel = (type: BuildUsageItemType) => {
switch (type) {
case "script":
return l10n("FIELD_SCRIPT");
case "scene":
return l10n("FIELD_SCENE");
case "sprite":
return l10n("FIELD_SPRITE");
case "background":
return l10n("FIELD_BACKGROUND");
case "music":
return l10n("FIELD_MUSIC");
case "sound":
return l10n("FIELD_SOUND");
}
};
export const buildUsageAssetSourceTypeLabel = (type: BuildAssetSourceType) => {
switch (type) {
case "actors":
return l10n("FIELD_ACTORS");
case "collisions":
return l10n("FIELD_COLLISIONS");
case "triggers":
return l10n("FIELD_TRIGGERS");
case "sprites":
return l10n("FIELD_SPRITES");
case "projectiles":
return l10n("FIELD_PROJECTILES");
case "tileset":
return l10n("FIELD_TILESET");
case "cgbTileset":
return l10n("FIELD_CGB_TILESET");
case "tilemap":
return l10n("FIELD_TILEMAP");
case "tilemapAttr":
return l10n("FIELD_TILEMAP_ATTR");
case "data":
return undefined;
}
};
const scriptKeyLabel = (source: CompiledScriptSource) => {
switch (source.scriptKey) {
case "script":
Iif (source.entityType === "scene") return l10n("SIDEBAR_ON_INIT");
Iif (source.entityType === "trigger") return l10n("SIDEBAR_ON_ENTER");
if (source.entityType === "customEvent") return l10n("FIELD_SCRIPT");
return l10n("SIDEBAR_ON_INTERACT");
case "startScript":
return l10n("SIDEBAR_ON_INIT");
case "updateScript":
return l10n("SIDEBAR_ON_UPDATE");
case "leaveScript":
return l10n("SIDEBAR_ON_LEAVE");
case "playerHit1Script":
case "hit1Script":
return l10n("SIDEBAR_ON_PLAYER_HIT");
case "playerHit2Script":
case "hit2Script":
return l10n("FIELD_COLLISION_GROUP_N", { n: 2 });
case "playerHit3Script":
case "hit3Script":
return l10n("FIELD_COLLISION_GROUP_N", { n: 3 });
default:
return source.scriptKey;
}
};
const sourceFileBasename = (sourceFile: string) =>
sourceFile.split(/[\\/]/).pop() ?? sourceFile;
export const buildUsageItems = ({
scripts,
sources,
entities,
}: {
scripts: BuildUsageScript[];
sources: BuildUsageSource[];
entities: BuildUsageItemEntities;
}): BuildUsageItem[] => {
const sceneLookup = new Map(entities.scenes.map((item) => [item.id, item]));
const actorLookup = new Map(entities.actors.map((item) => [item.id, item]));
const triggerLookup = new Map(
entities.triggers.map((item) => [item.id, item]),
);
const customEventLookup = new Map(
entities.customEvents.map((item) => [item.id, item]),
);
const sourceLabel = (source: CompiledScriptSource) => {
const label = scriptKeyLabel(source);
Iif (source.entityType === "scene") {
const entity = sceneLookup.get(source.entityId);
return entity
? `${sceneName(
entity,
entities.scenes.findIndex((item) => item.id === source.entityId),
)} (${label})`
: label;
}
if (source.entityType === "actor") {
const entity = actorLookup.get(source.entityId);
const scene = sceneLookup.get(source.sceneId);
const index = scene?.actors.indexOf(source.entityId) ?? -1;
const sourceScriptLabel =
source.scriptKey === "script" && entity?.collisionGroup
? l10n("SIDEBAR_ON_HIT")
: label;
return entity
? `${actorName(entity, Math.max(0, index))} (${sourceScriptLabel})`
: label;
}
Iif (source.entityType === "trigger") {
const entity = triggerLookup.get(source.entityId);
const scene = sceneLookup.get(source.sceneId);
const index = scene?.triggers.indexOf(source.entityId) ?? -1;
return entity
? `${triggerName(entity, Math.max(0, index))} (${label})`
: label;
}
const entity = customEventLookup.get(source.entityId);
return entity
? `${customEventName(
entity,
entities.customEvents.findIndex(
(item) => item.id === source.entityId,
),
)} (${label})`
: label;
};
const scriptItems: BuildUsageScriptItem[] = scripts.map(
({ symbol, size, sources }) => {
const sourceLabels = sources.map(sourceLabel);
return {
key: `script:${symbol}`,
type: "script",
name: sourceLabels.join(", "),
symbol,
sourceFile: `${symbol}.s`,
size,
sources,
sourceLabels,
};
},
);
const knownSymbols = {
scenes: new Set(entities.scenes.map((scene) => scene.symbol)),
sprites: new Set(entities.sprites.map((sprite) => sprite.symbol)),
backgrounds: new Set(
entities.backgrounds.map((background) => background.symbol),
),
};
const nameLookup = new Map<string, string>();
for (const scene of entities.scenes)
nameLookup.set(`scene:${scene.symbol}`, scene.name);
for (const sprite of entities.sprites)
nameLookup.set(`sprite:${sprite.symbol}`, sprite.name);
for (const background of entities.backgrounds)
nameLookup.set(`background:${background.symbol}`, background.name);
for (const track of entities.music)
nameLookup.set(`music:${track.symbol}`, track.name);
for (const sound of entities.sounds)
nameLookup.set(`sound:${sound.symbol}`, sound.name);
const assetItems: BuildUsageAssetItem[] = buildAssetUsageRows(
sources,
knownSymbols,
).map((asset) => ({
key: `${asset.type}:${asset.symbol}:${asset.sourceFile}`,
type: asset.type,
name: nameLookup.get(`${asset.type}:${asset.symbol}`) ?? asset.symbol,
symbol: asset.symbol,
sourceType: asset.sourceType,
sourceFile: sourceFileBasename(asset.sourceFile),
size: asset.rom,
}));
return [...scriptItems, ...assetItems];
};
export const buildUsageItemEntitiesFromProject = (
project: ProjectResources,
): BuildUsageItemEntities => ({
scenes: project.scenes.map((scene) => ({
id: scene.id,
name: scene.name,
symbol: scene.symbol,
actors: scene.actors.map((actor) => actor.id),
triggers: scene.triggers.map((trigger) => trigger.id),
})),
actors: project.scenes.flatMap((scene) => scene.actors),
triggers: project.scenes.flatMap((scene) => scene.triggers),
customEvents: project.scripts,
sprites: project.sprites,
backgrounds: project.backgrounds,
music: project.music,
sounds: project.sounds,
});
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