Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 | 1x 1x 1x 1x 1x 1x 1x 1x 1x | import EventEmitter from "events"; import Path from "path"; import { readJSON, pathExists } from "fs-extra"; import type { SceneTypeSchema } from "store/features/engine/engineState"; import { engineRoot } from "consts"; import glob from "glob"; import uniqBy from "lodash/uniqBy"; interface EngineData { sceneTypes?: SceneTypeSchema[]; } export interface SceneTypeSyncResult { sceneTypes: SceneTypeSchema[]; } export const sceneTypesEmitter = new EventEmitter.EventEmitter(); const defaultSceneTypes = [ { key: "TOPDOWN", label: "GAMETYPE_TOP_DOWN", }, { key: "PLATFORM", label: "GAMETYPE_PLATFORMER", }, { key: "ADVENTURE", label: "GAMETYPE_ADVENTURE", }, { key: "SHMUP", label: "GAMETYPE_SHMUP", }, { key: "POINTNCLICK", label: "GAMETYPE_POINT_N_CLICK", }, { key: "LOGO", label: "GAMETYPE_LOGO", }, ]; export const loadSceneTypes = async ( projectRoot: string ): Promise<SceneTypeSchema[]> => { const defaultEngineJsonPath = Path.join(engineRoot, "gb", "engine.json"); const localEngineJsonPath = Path.join( projectRoot, "assets", "engine", "engine.json" ); const pluginsPath = Path.join(projectRoot, "plugins"); let defaultEngine: EngineData = {}; let localEngine: EngineData = {}; try { localEngine = await readJSON(localEngineJsonPath); } catch (e) { defaultEngine = await readJSON(defaultEngineJsonPath); } let sceneTypes: SceneTypeSchema[] = []; if (localEngine && localEngine.sceneTypes) { sceneTypes = localEngine.sceneTypes; } else Iif (defaultEngine && defaultEngine.sceneTypes) { sceneTypes = defaultEngine.sceneTypes; } Iif (!sceneTypes || (sceneTypes && sceneTypes.length === 0)) { sceneTypes = defaultSceneTypes; } const enginePlugins = glob.sync(`${pluginsPath}/*/engine`); for (const enginePluginPath of enginePlugins) { const enginePluginJsonPath = Path.join(enginePluginPath, "engine.json"); Iif (await pathExists(enginePluginJsonPath)) { try { const pluginEngine = await readJSON(enginePluginJsonPath); Iif (pluginEngine.sceneTypes) { sceneTypes = sceneTypes.concat(pluginEngine.sceneTypes); } } catch (e) { console.warn(e); } } } // Remove duplicate scene types sceneTypes = uniqBy(sceneTypes, (s) => s.key); return sceneTypes; }; |