Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | 11x 11x 8x 1x 7x 11x 17x 17x 8x 14x 17x 8x 14x 17x 11x 17x 17x 11x 11x 22x 10x 11x 1x 1x 2x 11x 1x 8x 16x 11x 12x | import { ScriptEvent } from "shared/lib/entities/entitiesTypes"; import { CompressedProjectResources } from "shared/lib/resources/types"; import { mapScenesScript, mapActorsScript, mapTriggersScript, mapCustomScriptsScript, walkActorScripts, walkTriggerScripts, } from "shared/lib/scripts/walk"; export type ScriptEventMigrationFn = (scriptEvent: ScriptEvent) => ScriptEvent; export type ProjectResourcesMigrationFn = ( resources: CompressedProjectResources ) => CompressedProjectResources; export type ProjectResourcesMigration = { from: { version: string; release: string }; to: { version: string; release: string }; migrationFn: ProjectResourcesMigrationFn; }; export const applyProjectResourcesMigration = ( resources: CompressedProjectResources, migration: ProjectResourcesMigration ): CompressedProjectResources => { if ( !isProjectVersion(migration.from.version, migration.from.release, resources) ) { return resources; } return { ...migration.migrationFn(resources), metadata: { ...resources.metadata, _version: migration.to.version, _release: migration.to.release, }, }; }; export const buildPrefabEventsLookup = ( resources: CompressedProjectResources ): Record<string, ScriptEvent> => { const prefabEventsLookup: Record<string, ScriptEvent> = {}; resources.actorPrefabs.forEach((actorPrefab) => { walkActorScripts(actorPrefab, undefined, (e) => { prefabEventsLookup[e.id] = e; }); }); resources.triggerPrefabs.forEach((triggerPrefab) => { walkTriggerScripts(triggerPrefab, undefined, (e) => { prefabEventsLookup[e.id] = e; }); }); return prefabEventsLookup; }; export const migrateEvents = ( resources: CompressedProjectResources, migrateFn: ScriptEventMigrationFn ): CompressedProjectResources => { const prefabEventsLookup = buildPrefabEventsLookup(resources); return { ...resources, scenes: mapScenesScript( resources.scenes, { includePrefabOverrides: true, prefabEventsLookup }, migrateFn ), actorPrefabs: mapActorsScript(resources.actorPrefabs, migrateFn), triggerPrefabs: mapTriggersScript(resources.triggerPrefabs, migrateFn), scripts: mapCustomScriptsScript(resources.scripts, migrateFn), }; }; export const createScriptEventsMigrator = (migrateFn: ScriptEventMigrationFn) => (resources: CompressedProjectResources): CompressedProjectResources => migrateEvents(resources, migrateFn); export const pipeMigrationFns = ( migrationFns: ProjectResourcesMigrationFn[] ): ProjectResourcesMigrationFn => { return (resources: CompressedProjectResources): CompressedProjectResources => migrationFns.reduce( (currentResources, migrationFn) => migrationFn(currentResources), resources ); }; export const pipeScriptEventMigrationFns = ( scriptEventMigrationFns: ScriptEventMigrationFn[] ): ScriptEventMigrationFn => { return (scriptEvent: ScriptEvent): ScriptEvent => scriptEventMigrationFns.reduce( (currentScriptEvent, migrationFn) => migrationFn(currentScriptEvent), scriptEvent ); }; export const isProjectVersion = ( version: string, release: string, resources: CompressedProjectResources ): boolean => { return ( resources.metadata._version === version && resources.metadata._release === release ); }; |