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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x | import glob from "glob";
import { promisify } from "util";
import uuidv4 from "uuid/v4";
import { stat } from "fs";
import parseAssetPath from "shared/lib/assets/parseAssetPath";
import { toValidSymbol } from "shared/lib/helpers/symbols";
import { readFXHammerNumEffects } from "lib/compiler/sounds/compileFXHammer";
import { getAssetResource } from "./assets";
import { SoundResource, SoundResourceAsset } from "shared/lib/resources/types";
const globAsync = promisify(glob);
const statAsync = promisify(stat);
type SoundAssetType = "wav" | "vgm" | "fxhammer";
const toVGMType = (filename: string): SoundAssetType => {
const lowerFilename = filename.toLowerCase();
Iif (lowerFilename.endsWith(".wav")) {
return "wav";
}
Iif (lowerFilename.endsWith(".vgm") || lowerFilename.endsWith(".vgz")) {
return "vgm";
}
Iif (lowerFilename.endsWith(".sav")) {
return "fxhammer";
}
throw new Error("Unknown sound type");
};
const loadSoundData =
(projectRoot: string) =>
async (filename: string): Promise<SoundResourceAsset> => {
const { file, plugin } = parseAssetPath(filename, projectRoot, "sounds");
const resource = await getAssetResource(SoundResource, filename);
const fileStat = await statAsync(filename, { bigint: true });
const inode = fileStat.ino.toString();
const type = toVGMType(filename);
const numEffects = await (type === "fxhammer"
? readFXHammerNumEffects(filename)
: undefined);
return {
_resourceType: "sound",
id: uuidv4(),
plugin,
name: file,
symbol: toValidSymbol(`sound_${file}`),
type,
numEffects,
_v: Date.now(),
...resource,
filename: file,
inode,
};
};
const loadAllSoundData = async (projectRoot: string) => {
const soundPaths = await globAsync(
`${projectRoot}/assets/sounds/**/@(*.vgm|*.VGM|*.vgz|*.VGZ|*.wav|*.WAV|*.sav|*.SAV)`,
);
const pluginPaths = await globAsync(
`${projectRoot}/plugins/*/**/sounds/**/@(*.vgm|*.VGM|*.vgz|*.VGZ|*.wav|*.WAV|*.sav|*.SAV)`,
);
const soundsData = await Promise.all(
([] as Promise<SoundResourceAsset>[]).concat(
soundPaths.map(loadSoundData(projectRoot)),
pluginPaths.map(loadSoundData(projectRoot)),
),
);
return soundsData;
};
export default loadAllSoundData;
export { loadSoundData };
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