Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 | 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x | export const END = "END"; export const TEXT = "TEXT"; export const JUMP = "JUMP"; export const IF_TRUE = "IF_TRUE"; export const NOOP = "NOOP"; export const SET_TRUE = "SET_TRUE"; export const SET_FALSE = "SET_FALSE"; export const ACTOR_SET_DIRECTION = "ACTOR_SET_DIRECTION"; export const ACTOR_SET_ACTIVE = "ACTOR_SET_ACTIVE"; export const CAMERA_MOVE_TO = "CAMERA_MOVE_TO"; export const CAMERA_LOCK = "CAMERA_LOCK"; export const WAIT = "WAIT"; export const FADE_OUT = "FADE_OUT"; export const FADE_IN = "FADE_IN"; export const SWITCH_SCENE = "SWITCH_SCENE"; export const ACTOR_SET_POSITION = "ACTOR_SET_POSITION"; export const ACTOR_MOVE_TO = "ACTOR_MOVE_TO"; export const SHOW_SPRITES = "SHOW_SPRITES"; export const HIDE_SPRITES = "HIDE_SPRITES"; export const PLAYER_SET_SPRITE = "PLAYER_SET_SPRITE"; export const ACTOR_SHOW = "ACTOR_SHOW"; export const ACTOR_HIDE = "ACTOR_HIDE"; export const ACTOR_EMOTE = "ACTOR_EMOTE"; export const CAMERA_SHAKE = "CAMERA_SHAKE"; export const RETURN_TO_TITLE = "RETURN_TO_TITLE"; export const OVERLAY_SHOW = "OVERLAY_SHOW"; export const OVERLAY_HIDE = "OVERLAY_HIDE"; export const OVERLAY_SET_POSITION = "OVERLAY_SET_POSITION"; export const OVERLAY_MOVE_TO = "OVERLAY_MOVE_TO"; export const AWAIT_INPUT = "AWAIT_INPUT"; export const MUSIC_PLAY = "MUSIC_PLAY"; export const MUSIC_STOP = "MUSIC_STOP"; export const RESET_VARIABLES = "RESET_VARIABLES"; export const NEXT_FRAME = "NEXT_FRAME"; export const INC_VALUE = "INC_VALUE"; export const DEC_VALUE = "DEC_VALUE"; export const SET_VALUE = "SET_VALUE"; export const IF_VALUE = "IF_VALUE"; export const IF_INPUT = "IF_INPUT"; export const CHOICE = "CHOICE"; export const ACTOR_PUSH = "ACTOR_PUSH"; export const IF_ACTOR_AT_POSITION = "IF_ACTOR_AT_POSITION"; export const LOAD_DATA = "LOAD_DATA"; export const SAVE_DATA = "SAVE_DATA"; export const CLEAR_DATA = "CLEAR_DATA"; export const IF_SAVED_DATA = "IF_SAVED_DATA"; export const IF_ACTOR_DIRECTION = "IF_ACTOR_DIRECTION"; export const SET_RANDOM_VALUE = "SET_RANDOM_VALUE"; export const ACTOR_GET_POSITION = "ACTOR_GET_POSITION"; export const ACTOR_SET_POSITION_TO_VALUE = "ACTOR_SET_POSITION_TO_VALUE"; export const ACTOR_MOVE_TO_VALUE = "ACTOR_MOVE_TO_VALUE"; export const ACTOR_MOVE_RELATIVE = "ACTOR_MOVE_RELATIVE"; export const ACTOR_SET_POSITION_RELATIVE = "ACTOR_SET_POSITION_RELATIVE"; export const MATH_ADD = "MATH_ADD"; export const MATH_SUB = "MATH_SUB"; export const MATH_MUL = "MATH_MUL"; export const MATH_DIV = "MATH_DIV"; export const MATH_MOD = "MATH_MOD"; export const MATH_ADD_VALUE = "MATH_ADD_VALUE"; export const MATH_SUB_VALUE = "MATH_SUB_VALUE"; export const MATH_MUL_VALUE = "MATH_MUL_VALUE"; export const MATH_DIV_VALUE = "MATH_DIV_VALUE"; export const MATH_MOD_VALUE = "MATH_MOD_VALUE"; export const COPY_VALUE = "COPY_VALUE"; export const IF_VALUE_COMPARE = "IF_VALUE_COMPARE"; export const LOAD_VECTORS = "LOAD_VECTORS"; export const ACTOR_SET_MOVE_SPEED = "ACTOR_SET_MOVE_SPEED"; export const ACTOR_SET_ANIM_SPEED = "ACTOR_SET_ANIM_SPEED"; export const TEXT_SET_ANIM_SPEED = "TEXT_SET_ANIM_SPEED"; export const SCENE_PUSH_STATE = "SCENE_PUSH_STATE"; export const SCENE_POP_STATE = "SCENE_POP_STATE"; export const ACTOR_INVOKE = "ACTOR_INVOKE"; export const STACK_PUSH = "STACK_PUSH"; export const STACK_POP = "STACK_POP"; export const SCENE_STATE_RESET = "SCENE_STATE_RESET"; export const SCENE_POP_ALL_STATE = "SCENE_POP_ALL_STATE"; export const SET_INPUT_SCRIPT = "SET_INPUT_SCRIPT"; export const REMOVE_INPUT_SCRIPT = "REMOVE_INPUT_SCRIPT"; export const ACTOR_SET_FRAME = "ACTOR_SET_FRAME"; export const ACTOR_SET_FLIP = "ACTOR_SET_FLIP"; export const TEXT_MULTI = "TEXT_MULTI"; export const ACTOR_SET_FRAME_TO_VALUE = "ACTOR_SET_FRAME_TO_VALUE"; export const VARIABLE_ADD_FLAGS = "VARIABLE_ADD_FLAGS"; export const VARIABLE_CLEAR_FLAGS = "VARIABLE_CLEAR_FLAGS"; export const SOUND_START_TONE = "SOUND_START_TONE"; export const SOUND_STOP_TONE = "SOUND_STOP_TONE"; export const SOUND_PLAY_BEEP = "SOUND_PLAY_BEEP"; export const SOUND_PLAY_CRASH = "SOUND_PLAY_CRASH"; export const SET_TIMER_SCRIPT = "SET_TIMER_SCRIPT"; export const TIMER_RESTART = "TIMER_RESTART"; export const TIMER_DISABLE = "TIMER_DISABLE"; export const TEXT_WITH_AVATAR = "TEXT_WITH_AVATAR"; export const MENU = "MENU"; export const ACTOR_SET_COLLISIONS = "ACTOR_SET_COLLISIONS"; export const LAUNCH_PROJECTILE = "LAUNCH_PROJECTILE"; export const SET_PROPERTY = "SET_PROPERTY"; export const ACTOR_SET_SPRITE = "ACTOR_SET_SPRITE"; export const IF_ACTOR_RELATIVE_TO_ACTOR = "IF_ACTOR_RELATIVE_TO_ACTOR"; export const PLAYER_BOUNCE = "PLAYER_BOUNCE"; export const WEAPON_ATTACK = "WEAPON_ATTACK"; export const PALETTE_SET_BACKGROUND = "PALETTE_SET_BACKGROUND"; export const PALETTE_SET_ACTOR = "PALETTE_SET_ACTOR"; export const PALETTE_SET_UI = "PALETTE_SET_UI"; export const ACTOR_STOP_UPDATE = "ACTOR_STOP_UPDATE"; export const ACTOR_START_UPDATE = "ACTOR_START_UPDATE"; export const ACTOR_SET_ANIMATE = "ACTOR_SET_ANIMATE"; export const IF_COLOR_SUPPORTED = "IF_COLOR_SUPPORTED"; export const ENGINE_FIELD_UPDATE = "ENGINE_FIELD_UPDATE"; export const ENGINE_FIELD_UPDATE_WORD = "ENGINE_FIELD_UPDATE_WORD"; export const ENGINE_FIELD_UPDATE_VAR = "ENGINE_FIELD_UPDATE_VAR"; export const ENGINE_FIELD_UPDATE_VAR_WORD = "ENGINE_FIELD_UPDATE_VAR_WORD"; export const ENGINE_FIELD_STORE = "ENGINE_FIELD_STORE"; export const ENGINE_FIELD_STORE_WORD = "ENGINE_FIELD_STORE_WORD"; export const IF_CURRENT_SCENE_IS = "IF_CURRENT_SCENE_IS"; export const scriptCommands = [ END, TEXT, JUMP, IF_TRUE, NOOP, SET_TRUE, SET_FALSE, ACTOR_SET_DIRECTION, ACTOR_SET_ACTIVE, CAMERA_MOVE_TO, CAMERA_LOCK, WAIT, FADE_OUT, FADE_IN, SWITCH_SCENE, ACTOR_SET_POSITION, ACTOR_MOVE_TO, SHOW_SPRITES, HIDE_SPRITES, PLAYER_SET_SPRITE, ACTOR_SHOW, ACTOR_HIDE, ACTOR_EMOTE, CAMERA_SHAKE, RETURN_TO_TITLE, OVERLAY_SHOW, OVERLAY_HIDE, OVERLAY_SET_POSITION, OVERLAY_MOVE_TO, AWAIT_INPUT, MUSIC_PLAY, MUSIC_STOP, RESET_VARIABLES, NEXT_FRAME, INC_VALUE, DEC_VALUE, SET_VALUE, IF_VALUE, IF_INPUT, CHOICE, ACTOR_PUSH, IF_ACTOR_AT_POSITION, LOAD_DATA, SAVE_DATA, CLEAR_DATA, IF_SAVED_DATA, IF_ACTOR_DIRECTION, SET_RANDOM_VALUE, ACTOR_GET_POSITION, ACTOR_SET_POSITION_TO_VALUE, ACTOR_MOVE_TO_VALUE, ACTOR_MOVE_RELATIVE, ACTOR_SET_POSITION_RELATIVE, MATH_ADD, MATH_SUB, MATH_MUL, MATH_DIV, MATH_MOD, MATH_ADD_VALUE, MATH_SUB_VALUE, MATH_MUL_VALUE, MATH_DIV_VALUE, MATH_MOD_VALUE, COPY_VALUE, IF_VALUE_COMPARE, LOAD_VECTORS, ACTOR_SET_MOVE_SPEED, ACTOR_SET_ANIM_SPEED, TEXT_SET_ANIM_SPEED, SCENE_PUSH_STATE, SCENE_POP_STATE, ACTOR_INVOKE, STACK_PUSH, STACK_POP, SCENE_STATE_RESET, SCENE_POP_ALL_STATE, SET_INPUT_SCRIPT, REMOVE_INPUT_SCRIPT, ACTOR_SET_FRAME, ACTOR_SET_FLIP, TEXT_MULTI, ACTOR_SET_FRAME_TO_VALUE, VARIABLE_ADD_FLAGS, VARIABLE_CLEAR_FLAGS, SOUND_START_TONE, SOUND_STOP_TONE, SOUND_PLAY_BEEP, SOUND_PLAY_CRASH, SET_TIMER_SCRIPT, TIMER_RESTART, TIMER_DISABLE, TEXT_WITH_AVATAR, MENU, ACTOR_SET_COLLISIONS, LAUNCH_PROJECTILE, SET_PROPERTY, ACTOR_SET_SPRITE, IF_ACTOR_RELATIVE_TO_ACTOR, PLAYER_BOUNCE, WEAPON_ATTACK, PALETTE_SET_BACKGROUND, PALETTE_SET_ACTOR, PALETTE_SET_UI, ACTOR_STOP_UPDATE, ACTOR_START_UPDATE, ACTOR_SET_ANIMATE, IF_COLOR_SUPPORTED, ENGINE_FIELD_UPDATE, ENGINE_FIELD_UPDATE_WORD, ENGINE_FIELD_UPDATE_VAR, ENGINE_FIELD_UPDATE_VAR_WORD, ENGINE_FIELD_STORE, ENGINE_FIELD_STORE_WORD, IF_CURRENT_SCENE_IS, ]; export const commandIndex = (key) => { const index = scriptCommands.indexOf(key); Iif (index < 0) { throw new Error(`Invalid command ${key}.`); } return index; }; |