Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 | const l10n = require("../helpers/l10n").default; const id = "EVENT_PLATFORMER_STATE_SET"; const groups = ["EVENT_GROUP_ENGINE_FIELDS"]; const subGroups = { EVENT_GROUP_ENGINE_FIELDS: "GAMETYPE_PLATFORMER", }; const labelsMap = { fall: l10n("FIELD_FALL_STATE"), ground: l10n("FIELD_GROUND_STATE"), jump: l10n("FIELD_JUMP_STATE"), dash: l10n("FIELD_DASH_STATE"), ladder: l10n("FIELD_LADDER_STATE"), wall: l10n("FIELD_WALL_STATE"), knockback: l10n("FIELD_KNOCKBACK_STATE"), blank: l10n("FIELD_BLANK_STATE"), run: l10n("FIELD_RUN_STATE"), float: l10n("FIELD_FLOAT_STATE"), }; const valuesMap = { fall: "PLATFORM_FALL_STATE", ground: "PLATFORM_GROUND_STATE", jump: "PLATFORM_JUMP_STATE", dash: "PLATFORM_DASH_STATE", ladder: "PLATFORM_LADDER_STATE", wall: "PLATFORM_WALL_STATE", knockback: "PLATFORM_KNOCKBACK_STATE", blank: "PLATFORM_BLANK_STATE", run: "PLATFORM_RUN_STATE", float: "PLATFORM_FLOAT_STATE", }; const autoLabel = (_, input) => { return l10n("EVENT_PLATFORMER_STATE_SET_LABEL", { state: labelsMap[input.state] || l10n("FIELD_FALL_STATE"), }); }; const fields = [ { key: "state", label: l10n("FIELD_STATE"), type: "select", defaultValue: "fall", options: Object.entries(labelsMap), }, ]; const compile = (input, helpers) => { const { _addComment, _setConstMemInt8 } = helpers; _addComment("Set Platformer State"); _setConstMemInt8( "plat_next_state", valuesMap[input.state] ?? "PLATFORM_FALL_STATE", ); }; module.exports = { id, description: l10n("EVENT_PLATFORMER_STATE_SET_DESC"), autoLabel, groups, subGroups, fields, compile, allowedBeforeInitFade: true, }; |