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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | const l10n = require("../helpers/l10n").default; const id = "EVENT_ADVENTURE_STATE_SET"; const groups = ["EVENT_GROUP_ENGINE_FIELDS"]; const subGroups = { EVENT_GROUP_ENGINE_FIELDS: "GAMETYPE_ADVENTURE", }; const labelsMap = { ground: l10n("FIELD_GROUND_STATE"), dash: l10n("FIELD_DASH_STATE"), knockback: l10n("FIELD_KNOCKBACK_STATE"), blank: l10n("FIELD_BLANK_STATE"), run: l10n("FIELD_RUN_STATE"), push: l10n("FIELD_PUSH_STATE"), }; const valuesMap = { ground: "ADVENTURE_GROUND_STATE", dash: "ADVENTURE_DASH_STATE", knockback: "ADVENTURE_KNOCKBACK_STATE", blank: "ADVENTURE_BLANK_STATE", run: "ADVENTURE_RUN_STATE", push: "ADVENTURE_PUSH_STATE", }; const autoLabel = (_, input) => { return l10n("EVENT_ADVENTURE_STATE_SET_LABEL", { state: labelsMap[input.state] || l10n("FIELD_GROUND_STATE"), }); }; const fields = [ { key: "state", label: l10n("FIELD_STATE"), type: "select", defaultValue: "ground", options: Object.entries(labelsMap), }, ]; const compile = (input, helpers) => { const { _addComment, _setConstMemInt8 } = helpers; _addComment("Set ADVENTURE State"); _setConstMemInt8( "adv_next_state", valuesMap[input.state] ?? "ADVENTURE_GROUND_STATE", ); }; module.exports = { id, description: l10n("EVENT_ADVENTURE_STATE_SET_DESC"), autoLabel, groups, subGroups, fields, compile, allowedBeforeInitFade: true, }; |