Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | 1x 1x 1x 1x 1x 1x 1x | import { decBin } from "shared/lib/helpers/8bit"; import type { SoundData } from "shared/lib/entities/entitiesTypes"; import { compileFXHammer } from "./compileFXHammer"; import { compileVGM } from "./compileVGM"; import { compileWav } from "./compileWav"; import { assetFilename } from "shared/lib/helpers/assets"; export interface CompileSoundOptions { projectRoot: string; } export interface CompiledSound { src: string; header: string; } const compileSoundFiles = async ( rawData: string, muteMask: string, symbol: string ): Promise<CompiledSound> => { return { src: `#pragma bank 255 #include <gbdk/platform.h> #include <stdint.h> BANKREF(${symbol}) const UINT8 ${symbol}[] = { ${rawData} }; void AT(${muteMask}) __mute_mask_${symbol}; `, header: `#ifndef __${symbol}_INCLUDE__ #define __${symbol}_INCLUDE__ #include <gbdk/platform.h> #include <stdint.h> #define MUTE_MASK_${symbol} ${muteMask} BANKREF_EXTERN(${symbol}) extern const uint8_t ${symbol}[]; extern void __mute_mask_${symbol}; #endif `, }; }; export const compileSound = async ( sound: SoundData, { projectRoot }: CompileSoundOptions ): Promise<CompiledSound> => { const assetPath = assetFilename(projectRoot, "sounds", sound); if (sound.type === "wav") { const rawData = await compileWav(assetPath); return compileSoundFiles(rawData, "0b00000100", sound.symbol); } else if (sound.type === "vgm") { const rawData = await compileVGM(assetPath); return compileSoundFiles( rawData.output, `0b${decBin(rawData.channelMuteMask)}`, sound.symbol ); } else Iif (sound.type === "fxhammer") { return compileFXHammer(assetPath, sound.symbol); } throw new Error("Unknown sound file"); }; |