All files / src/lib/compiler/precompile determineUsedAssets.ts

76.38% Statements 97/127
57.14% Branches 60/105
81.25% Functions 13/16
76% Lines 95/125

Press n or j to go to the next uncovered block, b, p or k for the previous block.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307  2x 2x                     2x 2x   2x   2x 2x 2x                           2x                     5x 5x 5x 5x 5x 5x   5x 5x   5x 5x 5x 5x 5x 5x   5x 7x 2x   5x       5x 15x 11x 11x 7x   11x     5x                           5x   5x   5x   5x 8x 1x       5x         5x 5x 1x 5x 1x         5x 4x 4x       5x 5x   5x                   5x   5x           7x 7x 7x 5x 5x                                               5x 5x         5x 11x 11x 11x                                               5x 7x   7x             7x             7x 4x 4x       5x                   11x 1x 1x 1x 1x 1x 1x           11x           11x           11x           11x         11x 11x 14x   14x   14x   7x 7x   1x 1x 1x                 5x                  
import type { Reference } from "components/forms/ReferencesSelect";
import { MAX_NESTED_SCRIPT_DEPTH } from "consts";
import { eventHasArg } from "lib/helpers/eventSystem";
import type {
  BackgroundData,
  CustomEvent,
  EmoteData,
  FontData,
  Scene,
  SoundData,
  SpriteSheetData,
  Variable,
} from "shared/lib/entities/entitiesTypes";
import { EVENT_SOUND_PLAY_EFFECT } from "consts";
import { walkScenesScripts } from "shared/lib/scripts/walk";
import { ScriptEventHandlers } from "lib/project/loadScriptEventHandlers";
import keyBy from "lodash/keyBy";
import { ColorModeSetting, ProjectResources } from "shared/lib/resources/types";
import { ensureString } from "shared/types";
import { valuesOf } from "shared/lib/helpers/record";
import l10n from "shared/lib/lang/l10n";
 
export type ReferencedBackground = BackgroundData & {
  is360: boolean;
  colorMode: ColorModeSetting;
  forceTilesetGeneration: boolean;
};
 
export type ReferencedSprite = SpriteSheetData & {
  colorMode: ColorModeSetting;
};
 
export type ReferencedEmote = EmoteData;
 
export const determineUsedAssets = ({
  projectData,
  customEventsLookup,
  scriptEventHandlers,
  warnings,
}: {
  projectData: ProjectResources;
  customEventsLookup: Record<string, CustomEvent>;
  scriptEventHandlers: ScriptEventHandlers;
  warnings: (msg: string) => void;
}) => {
  const variablesLookup = keyBy(projectData.variables.variables, "id");
  const soundsLookup = keyBy(projectData.sounds, "id");
  const fontsLookup = keyBy(projectData.fonts, "id");
  const backgroundsLookup = keyBy(projectData.backgrounds, "id");
  const spritesLookup = keyBy(projectData.sprites, "id");
  const emotesLookup = keyBy(projectData.emotes, "id");
 
  const defaultPlayerSprites = projectData.settings.defaultPlayerSprites;
  const projectColorMode = projectData.settings.colorMode;
 
  const usedVariablesLookup: Record<string, Variable> = {};
  const usedSoundsLookup: Record<string, SoundData> = {};
  const usedFontsLookup: Record<string, FontData> = {};
  const usedBackgroundsLookup: Record<string, ReferencedBackground> = {};
  const usedSpritesLookup: Record<string, ReferencedSprite> = {};
  const usedEmotesLookup: Record<string, ReferencedEmote> = {};
 
  const getSceneColorMode = (scene: Scene): ColorModeSetting => {
    if (scene.colorModeOverride === "none" || projectColorMode === "mono") {
      return projectColorMode;
    }
    return scene.colorModeOverride;
  };
 
  const addAssetById =
    <T>(assetLookup: Record<string, T>, usedLookup: Record<string, T>) =>
    (id: string) => {
      const asset = assetLookup[id];
      if (asset && !usedLookup[id]) {
        usedLookup[id] = asset;
      }
      return !!asset;
    };
 
  const addVariableById = (id: string) => {
    Iif (!usedVariablesLookup[id]) {
      const variable = variablesLookup[id];
      if (variable) {
        usedVariablesLookup[id] = variable;
      } else {
        usedVariablesLookup[id] = {
          id,
          name: `VAR_${id}`,
          symbol: `VAR_${id}`,
        };
      }
    }
  };
  const addSoundById = addAssetById(soundsLookup, usedSoundsLookup);
 
  const addFontById = addAssetById(fontsLookup, usedFontsLookup);
 
  const addEmoteById = addAssetById(emotesLookup, usedEmotesLookup);
 
  const addFontsFromString = (s: string) => {
    (s.match(/(!F:[0-9a-f-]+!)/g) || [])
      .map((id) => id.substring(3).replace(/!$/, ""))
      .forEach(addFontById);
  };
 
  const addReferences = (
    references: Reference[],
    filterType: string,
    addFn: (id: string) => void
  ) => {
    const referencedIds = references
      .filter((ref) => ref.type === filterType)
      .map((ref) => ref.id);
    for (const id of referencedIds) {
      addFn(id);
    }
  };
 
  // Add default font
  if (!addFontById(projectData.settings.defaultFontId)) {
    if (projectData.fonts.length > 0) {
      addFontById(projectData.fonts[0].id);
    }
  }
 
  const defaultBackgroundId = projectData.backgrounds?.[0]?.id ?? "";
  const defaultSpriteId = projectData.sprites?.[0]?.id ?? "";
 
  const isIncompatibleColorMode = (
    colorModeA: string,
    colorModeB: string
  ): boolean => {
    return (
      colorModeA !== colorModeB &&
      (colorModeA === "color" || colorModeB === "color")
    );
  };
 
  const incompatibleWarnedIds = new Set<string>();
 
  const addBackgroundById = (
    backgroundId: string,
    is360: boolean,
    colorMode: ColorModeSetting,
    forceTilesetGeneration: boolean
  ) => {
    const id = ensureString(backgroundId, defaultBackgroundId);
    const asset = backgroundsLookup[id];
    if (asset) {
      if (!usedBackgroundsLookup[id]) {
        usedBackgroundsLookup[id] = {
          ...asset,
          is360,
          colorMode,
          forceTilesetGeneration,
        };
      } else E{
        Iif (
          isIncompatibleColorMode(
            colorMode,
            usedBackgroundsLookup[id].colorMode
          )
        ) {
          Iif (!incompatibleWarnedIds.has(asset.id)) {
            warnings(
              l10n("WARNING_BACKGROUND_IN_MULTIPLE_COLOR_MODES", {
                filename: asset.filename,
              })
            );
            incompatibleWarnedIds.add(asset.id);
          }
          usedBackgroundsLookup[id].colorMode = projectColorMode;
        }
      }
      if (forceTilesetGeneration) {
        usedBackgroundsLookup[id].forceTilesetGeneration = true;
      }
    }
  };
 
  const addSpriteById = (spriteId: string, colorMode: ColorModeSetting) => {
    const id = ensureString(spriteId, defaultSpriteId);
    const asset = spritesLookup[id];
    Iif (asset) {
      if (!usedSpritesLookup[id]) {
        usedSpritesLookup[id] = {
          ...asset,
          colorMode,
        };
      } else {
        Iif (
          isIncompatibleColorMode(colorMode, usedSpritesLookup[id].colorMode)
        ) {
          Iif (!incompatibleWarnedIds.has(asset.id)) {
            warnings(
              l10n("WARNING_SPRITE_IN_MULTIPLE_COLOR_MODES", {
                filename: asset.filename,
              })
            );
            incompatibleWarnedIds.add(asset.id);
          }
          usedSpritesLookup[id].colorMode = projectColorMode;
        }
      }
    }
  };
 
  projectData.scenes.forEach((scene) => {
    const colorMode = getSceneColorMode(scene);
 
    addBackgroundById(
      ensureString(scene.backgroundId, defaultBackgroundId),
      scene.type === "LOGO",
      colorMode,
      !scene.tilesetId
    );
 
    addSpriteById(
      ensureString(
        scene.playerSpriteSheetId || defaultPlayerSprites[scene.type],
        ""
      ),
      colorMode
    );
    for (let a = 0; a < scene.actors.length; a++) {
      const actor = scene.actors[a];
      addSpriteById(actor.spriteSheetId, colorMode);
    }
  });
 
  walkScenesScripts(
    projectData.scenes,
    {
      customEvents: {
        lookup: customEventsLookup,
        maxDepth: MAX_NESTED_SCRIPT_DEPTH,
      },
    },
    (cmd, scene) => {
      // Add Referenced Assets
      if (eventHasArg(cmd, "references") && cmd.args?.references) {
        const references = cmd.args?.references as Reference[];
        addReferences(references, "variable", addVariableById);
        addReferences(references, "sound", addSoundById);
        addReferences(references, "font", addFontById);
        addReferences(references, "emote", addEmoteById);
        addReferences(references, "background", (id: string) => {
          const colorMode = getSceneColorMode(scene);
          addBackgroundById(id, false, colorMode, true);
        });
      }
 
      Iif (eventHasArg(cmd, "backgroundId")) {
        const id = ensureString(cmd.args?.backgroundId, "");
        const colorMode = getSceneColorMode(scene);
        addBackgroundById(id, false, colorMode, true);
      }
 
      Iif (eventHasArg(cmd, "spriteSheetId")) {
        const id = ensureString(cmd.args?.spriteSheetId, "");
        const colorMode = getSceneColorMode(scene);
        addSpriteById(id, colorMode);
      }
 
      Iif (eventHasArg(cmd, "emoteId")) {
        const id = ensureString(cmd.args?.emoteId, "");
        addEmoteById(id);
      }
 
      // Sounds
      Iif (cmd.command === EVENT_SOUND_PLAY_EFFECT) {
        const type = (cmd.args?.type as string) ?? "";
        addSoundById(type);
      }
 
      if (cmd.args) {
        for (const key in cmd.args) {
          const value = cmd.args[key];
          const fieldType =
            scriptEventHandlers[cmd.command]?.fieldsLookup[key]?.type;
 
          if (fieldType === "textarea" && typeof value === "string") {
            // String text fields
            addFontsFromString(value);
          } else if (fieldType === "textarea" && Array.isArray(value)) {
            // Multi value text fields
            for (const row of value) {
              if (typeof row === "string") {
                addFontsFromString(row);
              }
            }
          }
        }
      }
    }
  );
 
  return {
    referencedVariables: valuesOf(usedVariablesLookup),
    referencedSounds: valuesOf(usedSoundsLookup),
    referencedFonts: valuesOf(usedFontsLookup),
    referencedBackgrounds: valuesOf(usedBackgroundsLookup),
    referencedSprites: valuesOf(usedSpritesLookup),
    referencedEmotes: valuesOf(usedEmotesLookup),
  };
};