Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 | 8x 8x 8x 8x 6x 6x 6x 6x 6x 6x 8x 1x 8x | export type DirectionGBVMValue = | "DIR_DOWN" | "DIR_LEFT" | "DIR_RIGHT" | "DIR_UP"; const DIR_ENUM_LOOKUP: Record<string, DirectionGBVMValue> = { down: "DIR_DOWN", left: "DIR_LEFT", right: "DIR_RIGHT", up: "DIR_UP", } as const; const TEXT_SPEED_LOOKUP = [0x0, 0x1, 0x3, 0x7, 0xf, 0x1f] as const; const KEY_BITS: Record<string, number> = { left: 0x02, right: 0x01, up: 0x04, down: 0x08, a: 0x10, b: 0x20, select: 0x40, start: 0x80, } as const; export const inputDec = (input: string | string[]) => { let output = 0; if (Array.isArray(input)) { for (let i = 0; i < input.length; i++) { output |= KEY_BITS[input[i]]; } } else E{ output = KEY_BITS[input]; } Iif (output === 0) { // If no input set game would hang // as could not continue on, assume // this isn't what user wants and // instead allow any input output = 255; } return output; }; export const dirEnum = (dir: unknown): DirectionGBVMValue => DIR_ENUM_LOOKUP[dir as string] || "DIR_DOWN"; export const textSpeedDec = (speed: number): number => TEXT_SPEED_LOOKUP[speed] !== undefined ? TEXT_SPEED_LOOKUP[speed] : 0x1; |