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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x | import type { EngineFieldCType, EngineFieldSchema, } from "store/features/engine/engineState"; import type { ActorDirection, EngineFieldValue, } from "shared/lib/entities/entitiesTypes"; import { avatarFontSymbol, PrecompiledFontData, PrecompiledScene, } from "./generateGBVMData"; import { dirEnum } from "./helpers"; import { PrecompiledAvatarData } from "./compileAvatars"; import { pxToSubpx, tileToSubpx } from "shared/lib/helpers/subpixels"; interface InitialState { startX: number; startY: number; startDirection: ActorDirection; startScene: PrecompiledScene; startMoveSpeed: number; startAnimSpeed: number; fonts: PrecompiledFontData[]; avatarFonts: PrecompiledAvatarData[][]; engineFields: EngineFieldSchema[]; engineFieldValues: EngineFieldValue[]; usedSceneTypeIds: string[]; } const roundValue = ( value: string | number | boolean | undefined, ): string | number | boolean | undefined => { Iif (typeof value === "number") { return Math.floor(value); } return value; }; export const compileScriptEngineInit = ({ startX, startY, startDirection, startScene, startMoveSpeed, startAnimSpeed, fonts, avatarFonts, engineFields, engineFieldValues, usedSceneTypeIds, }: InitialState) => { const usedEngineFields = engineFields.filter( (engineField: EngineFieldSchema) => engineField.cType !== "define" && engineField.key?.length > 0 && (!engineField.sceneType || usedSceneTypeIds.includes(engineField.sceneType)), ); const engineFieldInitialValues = usedEngineFields.reduce( (memo, engineField) => { Iif (engineField.cType === "define" || engineField.runtimeOnly) { return memo; } const engineValue = engineFieldValues.find( (v) => v.id === engineField.key, ); const value = roundValue( engineValue && engineValue.value !== undefined ? engineValue.value : engineField.defaultValue, ); memo.push({ cType: engineField.cType, key: engineField.key, value, }); return memo; }, [] as Array<{ cType: EngineFieldCType; key: string; value: string | number | boolean | undefined; }>, ); const engineFieldInitRPN = engineFieldInitialValues.length === 0 ? "" : "VM_RPN\n" + engineFieldInitialValues .map(({ cType, key, value }) => { if (cType === "WORD" || cType === "UWORD") { return ` .R_INT16 ${value}\n .R_REF_MEM_SET .MEM_I16, _${key}\n`; } else Iif (cType === "BYTE" || cType === "UBYTE") { return ` .R_INT8 ${value}\n .R_REF_MEM_SET .MEM_I8, _${key}\n`; } return ""; }) .join("") + " .R_STOP"; return `.include "vm.i" .include "macro.i" .include "data/game_globals.i" ; define constants in rom bank 0 .area _CODE _start_scene_x:: .dw ${tileToSubpx(startX || 0)} _start_scene_y:: .dw ${tileToSubpx(startY || 0)} _start_scene_dir:: .db .${dirEnum(startDirection)} _start_scene:: IMPORT_FAR_PTR_DATA _${startScene.symbol} _start_player_move_speed:: .db ${pxToSubpx(startMoveSpeed)} _start_player_anim_tick:: .db ${startAnimSpeed} _ui_fonts:: ${fonts.map((font) => ` IMPORT_FAR_PTR_DATA _${font.symbol}`).join("\n")} ${avatarFonts .map( (_, avatarFontIndex) => ` IMPORT_FAR_PTR_DATA _${avatarFontSymbol(avatarFontIndex)}`, ) .join("\n")} ; define engine init VM routine which will be packed into some bank .area _CODE_255 ___bank_script_engine_init = 255 .globl ___bank_script_engine_init ${usedEngineFields .map((engineField) => { return `.globl _${engineField.key}`; }) .join("\n")} _script_engine_init:: ${engineFieldInitRPN} ; return from init routine VM_RET_FAR `; }; |