Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | 2x 2x 2x 8x 8x 8x 12x 8x 8x 6x 2x 2x 2x 1x 1x 2x 6x 6x 4x 2x 2x 2x 1x 1x 2x | import { keyBy } from "lodash"; import { ScriptEvent } from "shared/lib/entities/entitiesTypes"; import { ProjectResources } from "shared/lib/resources/types"; import { mapActorScript, mapTriggerScript } from "shared/lib/scripts/walk"; export const applyPrefabs = ( projectData: ProjectResources ): ProjectResources => { const actorPrefabsLookup = keyBy(projectData.actorPrefabs, "id"); const triggerPrefabsLookup = keyBy(projectData.triggerPrefabs, "id"); return { ...projectData, scenes: projectData.scenes.map((scene) => ({ ...scene, actors: scene.actors.map((actor) => { const prefab = actorPrefabsLookup[actor.prefabId]; if (!prefab) { return actor; } const applyScriptEventOverrides = ( scriptEvent: ScriptEvent ): ScriptEvent => { const override = actor.prefabScriptOverrides[scriptEvent.id]; if (!override) { return scriptEvent; } return { ...scriptEvent, args: { ...scriptEvent.args, ...override.args, }, }; }; return { ...actor, ...mapActorScript(prefab, applyScriptEventOverrides), _resourceType: actor._resourceType, id: actor.id, }; }), triggers: scene.triggers.map((trigger) => { const prefab = triggerPrefabsLookup[trigger.prefabId]; if (!prefab) { return trigger; } const applyScriptEventOverrides = ( scriptEvent: ScriptEvent ): ScriptEvent => { const override = trigger.prefabScriptOverrides[scriptEvent.id]; if (!override) { return scriptEvent; } return { ...scriptEvent, args: { ...scriptEvent.args, ...override.args, }, }; }; return { ...trigger, ...mapTriggerScript(prefab, applyScriptEventOverrides), _resourceType: trigger._resourceType, id: trigger.id, }; }), })), }; }; |