Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 | import React, { useCallback, useEffect, useMemo, useRef } from "react"; import styled from "styled-components"; import { spriteAnimationSelectors } from "store/features/entities/entitiesState"; import { PlayIcon, OnionSkinIcon, PrevIcon, NextIcon, GridIcon, PauseIcon, } from "ui/icons/Icons"; import { FloatingPanel, FloatingPanelDivider } from "ui/panels/FloatingPanel"; import editorActions from "store/features/editor/editorActions"; import { Button } from "ui/buttons/Button"; import l10n from "shared/lib/lang/l10n"; import { useAppDispatch, useAppSelector } from "store/hooks"; interface MetaspriteEditorToolsPanelProps { selectedAnimationId: string; metaspriteId: string; } const Wrapper = styled(FloatingPanel)` position: absolute; top: 10px; left: 10px; z-index: 10; `; const MetaspriteEditorToolsPanel = ({ selectedAnimationId, metaspriteId, }: MetaspriteEditorToolsPanelProps) => { const dispatch = useAppDispatch(); const intervalRef = useRef<ReturnType<typeof setInterval>>(); const play = useAppSelector((state) => state.editor.playSpriteAnimation); const showOnionSkin = useAppSelector((state) => state.editor.showOnionSkin); const showSpriteGrid = useAppSelector((state) => state.editor.showSpriteGrid); const spriteAnimation = useAppSelector((state) => spriteAnimationSelectors.selectById(state, selectedAnimationId) ); const frames = useMemo( () => spriteAnimation?.frames || [], [spriteAnimation?.frames] ); const nextFrame = useCallback(() => { const currentIndex = frames.indexOf(metaspriteId); const nextMetaspriteId = frames[(currentIndex + 1) % frames.length] || ""; dispatch(editorActions.setSelectedMetaspriteId(nextMetaspriteId)); dispatch(editorActions.setPlaySpriteAnimation(false)); }, [dispatch, frames, metaspriteId]); const prevFrame = useCallback(() => { const currentIndex = frames.indexOf(metaspriteId); const prevMetaspriteId = frames[(frames.length + (currentIndex - 1)) % frames.length] || ""; dispatch(editorActions.setSelectedMetaspriteId(prevMetaspriteId)); dispatch(editorActions.setPlaySpriteAnimation(false)); }, [dispatch, frames, metaspriteId]); const togglePlay = useCallback(() => { dispatch(editorActions.setPlaySpriteAnimation(!play)); }, [dispatch, play]); const toggleOnionSkin = useCallback(() => { dispatch(editorActions.setShowOnionSkin(!showOnionSkin)); }, [dispatch, showOnionSkin]); const toggleSpriteGrid = useCallback(() => { dispatch(editorActions.setShowSpriteGrid(!showSpriteGrid)); }, [dispatch, showSpriteGrid]); useEffect(() => { Iif (play) { const id = setInterval(() => { const currentIndex = frames.indexOf(metaspriteId); const nextMetaspriteId = frames[(currentIndex + 1) % frames.length] || ""; dispatch(editorActions.setSelectedMetaspriteId(nextMetaspriteId)); }, 1000 / (60 / 8)); intervalRef.current = id; } return () => { Iif (intervalRef.current) { clearInterval(intervalRef.current); } }; }, [play, dispatch, frames, metaspriteId]); return ( <Wrapper> <Button variant="transparent" onClick={prevFrame} title={l10n("FIELD_PREVIOUS_FRAME")} > <PrevIcon /> </Button> <Button variant="transparent" onClick={togglePlay} title={play ? l10n("FIELD_PAUSE") : l10n("FIELD_PLAY")} > {play ? <PauseIcon /> : <PlayIcon />} </Button> <Button variant="transparent" onClick={nextFrame} title={l10n("FIELD_NEXT_FRAME")} > <NextIcon /> </Button> <FloatingPanelDivider /> <Button variant="transparent" active={showOnionSkin} onClick={toggleOnionSkin} title={`${l10n("FIELD_ONION_SKIN")}${ showOnionSkin ? ` (${l10n("FIELD_ENABLED")})` : "" }`} > <OnionSkinIcon /> </Button> <Button variant="transparent" active={showSpriteGrid} onClick={toggleSpriteGrid} title={`${l10n("FIELD_SHOW_GRID")}${ showSpriteGrid ? ` (${l10n("FIELD_ENABLED")})` : "" }`} > <GridIcon /> </Button> {/* <FloatingPanelDivider /> */} {/* <Button variant="transparent"> <EyeOpenIcon /> </Button> */} </Wrapper> ); }; export default MetaspriteEditorToolsPanel; |